The TMMC Forum

Maverick Hunters' HQ => TMMC News => Topic started by: sonicam on April 15, 2007, 03:47:32 PM

Title: Welcome to the MegaMan Center~
Post by: sonicam on April 15, 2007, 03:47:32 PM
The long awaited MegaMan Center has arived (ok, long awaited by SJ, magnum and I...). A few games are up, one or more from each series. At the moment, there is contemplation about MegaMan X5-6, Xtreme series, the Zero series and the addition of the Level "Game Completion". Concerns are as follows:

MegaMan X5 and X6: Should there be a split between X and Zero? Should we mandate all Mavericks defeated, allow any number defeated, or have respective levels for the two for the Level "Game Completion"? Should Normal and Xtreme difficulty modes be split?

MegaMan Xtreme series: The Xtreme series, at the moment, has a screwy compeitition. In order to submit a time, you'd have to have a file ready and record the current time on the save file. Then, play a stage and complete it. Save again and record your new time. Subtracting the two would result in your time for that stage. This is very time consuming, annoying and unreliable as your recording is very error prone (you aren't shown centi/milli-seconds). We are still contemplating on what to do about this. MegaMan Xtreme 2 Boss Attack is up though.

MegaMan Zero series: The problems with the MegaMan Zero series is the abuse of Cyber Elves, "Weapon Training" and Ultimate Mode. Cyber Elves are at the moment banned from competition as they prove as an extreme advantage. Weapon Training is in the same boat. Theoretically, you are allowed to train your weapons after you clear the Opening Stage, before going on to the next mission. One would be able to train the weapon all the way up to the max level, having a clear advantage over any other competitor who just went onto the next mission without training. Just think about it, having a fully leveled Saber against the Aztec Falcon, complete pwnage. Should this be a legit tactic? As for Ultimate Mode, IMO, it's useless as it's just a Very Easy Mode. It's the same as Normal Mode, but you have all Sub Tanks, Max HPs, and IIRC, fully upgraded Weapons. Is there really a use?

Game Completion: This level is under speculation since it's a one time thing, especially with the MegaMan Battle Network series, which can take hours and hours to clear. I've grown to be a little bit against due to the burden of requiring to erase our games and do this trial. Any suggestions?

Please adhere to concerns and refrain from submitting to levels/divisions that are under speculation. Anything else is fair game!
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 15, 2007, 04:42:08 PM
-MMX 5 and 6: I vote for a split between X and Zero since they have radically different play styles. I'd suggest defeating all mavericks for game completion. What differences are there between normal and Xtreme mode? I know that in MMX8, the only major difference for TAing is that bosses go into overdrive mode a little earlier (only affects Gateway).
-MMZ Series: I'd say allow weapon training. Its more like going through stages in the MMX series and getting the upgrades first, then dying before fighting the bosses. This form of training should probably be encouraged. (I'll have to make a MMZ newbie guide and highlight that point.) Weapon training is not an issue with Z3 and Z4 since all weapons start at max level. I'm undecided about ultimate mode. The one reason we could justify keeping this is that it shows the absolute limits of how fast the game can go since you also get a lot of the elf properties (higher speed, +1 damage for weapons, spike resistance. Then again, it is the very easy mode.
-Game Completion: I think that the total category does a similar job, thus we probably don't need game completion.
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 15, 2007, 05:58:36 PM
For MegaMan X5+6, Xtreme mode has more enemies and I think bosses have more HPs. As for Game Completion, it can be radically different to require all Mavericks and to jump straight to the final stages. It can incorporate different strategies in order take on the Zero Virus levels with the bare essentials, and maybe a special weapon or two. There are a lot of combinations in an Any% completion. but yea, there might be some redundancy, hmm....

For MegaMan Zero series, yea, that's why I don't think it should be competed in, if anything, maybe just a Freestyle, but Freestyle sucks. :x

For Game Completion, yea, but not for MMBN. Most bosses in MMBN will take seconds, but the game itself can take hours, heh, I guess that alone means it should be scraped.

Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 15, 2007, 09:17:29 PM
In terms of game specific rules, I don't think we'll need rules determining the difficulty to be used since the general rules mandate the use of normal mode unless specified otherwise. BTW, MMBN 4 and 5 are ready for play. My MMZ For Newbies guide is ready, but due to things acting screwy, I ended up submitting the same guide 5 times.
Title: Re: Welcome to the MegaMan Center~
Post by: eggFL on April 15, 2007, 10:29:57 PM
Quote
MegaMan X5 and X6: Should there be a split between X and Zero? Should we mandate all Mavericks defeated, allow any number defeated, or have respective levels for the two for the Level "Game Completion"? Should Normal and Xtreme difficulty modes be split?

All of the above.

Quote
Game Completion: This level is under speculation since it's a one time thing, especially with the MegaMan Battle Network series, which can take hours and hours to clear. I've grown to be a little bit against due to the burden of requiring to erase our games and do this trial. Any suggestions?

Do it. RPG speed runs are really cool. Who actually needs their Battle Network saves?

Quote
MegaMan Zero series: The problems with the MegaMan Zero series is the abuse of Cyber Elves, "Weapon Training" and Ultimate Mode. Cyber Elves are at the moment banned from competition as they prove as an extreme advantage. Weapon Training is in the same boat. Theoretically, you are allowed to train your weapons after you clear the Opening Stage, before going on to the next mission. One would be able to train the weapon all the way up to the max level, having a clear advantage over any other competitor who just went onto the next mission without training. Just think about it, having a fully leveled Saber against the Aztec Falcon, complete pwnage. Should this be a legit tactic?

ehh... what if you banned higher levels depending on the stage. But that sucks because you'd have to decide on a weapon level limit for each stage.

Or no... how about you make any weapon level allowed. So it's a matter of everyone maxing out their weapons... and having TMMC fully endorse this strategy. So beyond that the competition is clean and fair. It's tedious but it's a good solution right?
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 16, 2007, 08:35:36 PM
The BN series still need to go up. <_<

Also, are we only TAing the V3 navis in BN:3? Seems... complicated as you might have a problem getting them to appear and such. Anyway, I'm was soooooo looking forward to this and it's finally come.

Yiipee!

/me stops and is slightly embarrassed
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 17, 2007, 09:39:00 AM
Yea, only V3 Navis. Yea, it's a problem for the ghost Navis, but just have to deal with it. :/ When you want to TA a boss and find it, just use LockEnemy SubChip, Save the game and then fight to your hearts content.

For the Times Division, you are fighting the V3 Navis.
For the Extra Division, you are fighting the Navis in the Secret Net's Time Trials, where you have to use your Extra Folder.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 17, 2007, 01:48:06 PM
guess I can bring this up then.

magnum, what do you say about the use of cyberspace doors in MMZ3?  To me it would make it incredibly easy to do missions since its really hard to die when in that state and maybe get faster times.  To me I think it should be disallowed since its kinda like using elves.

About MMZ4, should we allow the use of changing weather?  That also can make stages and bosses easier except it has a drawback since you wont be able to get an S (at least I dont think), and also voids your chance of getting an EX skill (then again people would be using new game+ anyway for stats)

Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 17, 2007, 08:04:33 PM
Might as well make a guide on where to find the V3 navis then.

/me starts to work on said guide
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 17, 2007, 11:16:26 PM
-MMZ3: I completely forgot about cyberspace. It was a feature I basically ignored except to fight Phantom for the ultimate foot chip. I'm also against using it.
-MMZ4: Agreed.
-Edit: Rules are now updated, complete with explanations for new players.
-Edit 2: MMBN 6 is up for competition. Great work guys. All we need to do now is put up the rankings for BN2 (preferably the person who put in the levels since I don't know exactly what step the chart's development is at right now), then we can do the final steps.
1. The final inspections. (The double check to see if all the rankings are set up correctly along with an agreed weight in terms of penalty for incomplete entries.)
2. Establishment of the forum design.
3. Establishment of the chat room.
4. Plans for additional content.
5. The site skin. I like the Mega Man evolution idea SJ came up with. We could have a time line with 1987 (infamous bad box art)-->1989 (traditional Mega Man sprite)-->1994 (X sprite)-->1996 (MML model)--> 2000 (MMBN sprite)--> 2002 (Zero, with Mega Man saying this is his series with Zero's retort "not anymore"--> 2007 (Model A).
-Once all that's finished, it will finally be time for the site's grand opening (good time for a party). Then its time to start advertising to the other Mega Man fan sites for new members.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 18, 2007, 01:31:31 AM
hope we can get new members that are actually willing to put in the effort like TSC is of today.

I'm all up for making progress, but I'm kinda clueless on what I can do :/
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 18, 2007, 01:58:32 AM
-We'll need Rolken and SM's help with 2 and 3 along with instructions on how to implement 4. If you can, you can help with item 1. I've been thinking of ideas for a web comic titled "Mega Man 45: the search for Mega Man 9" but I basically need a funny artist who can come up with twisted jokes. The comic is basically a twisted parody of the extensive MM sequel factory along with commentary about how a bunch of games will be made before we actually get MM9 (to finish the story of what happens between MM and MMX) or even more unlikely, actually get a game with Proto Man as a main character. The comic will feature obsurd robot masters along with the other parodies.
-Speaking of comics, I've got a great idea for a opening ceremony present to give to our main branch. Its basically a comic style parody of Sonic 06's last story as narrated by a twisted talking rabbit news anchor with its mouth stiched shut. Anyway, here's the comments in the comic.
-(panel of TV news room with news anchor) It's 6 o'clock and time for the news. This just in. Former gaming celebraty Sonic the Hedgehog has been murdered (panel of Sonic getting pwned by Mephiles). The incident ocured during the filming of his low rated game Sonic the Hedgehog in which he was attacked by wild tribesmen. Though he was once mega popular, no one cares enough to look for him. Due to the hassle investigation provides, police have simply deemed it a homicide.
Note: A giant cookie to whoever figures out which game I got the inspiration from for this twisted piece of dialogue.
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 18, 2007, 07:02:37 PM
Need some clarification for BN 5. In the rules it state that for TAing you need to fight the highest version of the navi that can be fought multiple times. My question is if it means Beta Navis or Omega Navis. I'm pretty sure it means means the Beta but, I just want to be sure in case I make a mistake.

Also, for some reason I keep thinking of Rayman Rabid Rabbits for the rabbit. The rest is at the tip of my tounge.
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 18, 2007, 11:13:24 PM
I'm not very familiar with BN5, but what ever Navi is strongest AND you are able to fight multiple times. If Omega Navis in BN5 are the same as the Omega Navis in BN3 (you only fight them once to obtain their V4 chips), then no.
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 19, 2007, 11:45:18 PM
Hmm.... I see. Also, this place needs more forums as it feels... dead. :/

Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 20, 2007, 01:37:36 AM
Hmm.... I see. Also, this place needs more forums as it feels... dead. :/


Indeed. That's one of our first priorities (we'll need Rolk's help for this). MMBN2 is now availible for competition. Its now time for the final touches. Woot!
-I'm a bit bummed about a bit of rotten luck last week. My PS2 broke down just before TMMC started. I was looking foward to displaying my MMX8 times but that will have to wait along with my plans of obtaining Makai Kingdom but that's another story entirely.
-In other news, my campus was the target of another school shooting threat this afternoon (the perpetrator of the threat was detained within 30 minutes of the discovery of the threat). A rather creepy situation indeed.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 20, 2007, 12:04:08 PM
:o

you dont go to virginia tech do you?  thats gotta suck, remind me of all of the bomb or weapon threats my high school used to get early on.

well, one thing me and sonicam was talking about one day in chat was megaman challenges like the emerald challenges, but these would include the classic megaman games and MMX1-3...possibly the other gameboy megamans as well since you'll be using roms to do them.
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 20, 2007, 12:44:17 PM
-The campus I'm at is CSUCI (in southern California).
-Speaking of the earlier games, I need to get to making that guide for the MMX weaknesses and check the classic guide to see if it has the GB games covered.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 20, 2007, 02:58:14 PM
also for those who dont know, someone at SDA (Frezy Man to be exact) did an excellent MMX2 100% speed run.  which is good because he shows some of the weaknesses to most of the sub bosses as he defeats them so quickly (I say some instead of all because he completely skips one). 
Title: Re: Welcome to the MegaMan Center~
Post by: Rolken on April 20, 2007, 03:01:34 PM
Hmm.... I see. Also, this place needs more forums as it feels... dead. :/
Indeed. That's one of our first priorities (we'll need Rolk's help for this).
I just need to know what you want.
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 20, 2007, 03:16:03 PM
-Here's the basic design I came up with (other admins, feel free to add your comments). Most of this is derived from the TSC forum structure.
 Forum Page---Forum rules
Maverick Hunters’ HQ
Information Kiosk
-Discuss the latest site news and updates here.
Beef
-Beef, it’s what’s for dinner. Also for complaints about problems with the site.
Welcoming Center
-Are you new? Introduce yourself here.

Competition Central
-Discuss things related to competition here.
Dr. Vile's Cell of Accusations
-Think someone’s lying/cheating, report here.
Dr. Light's Lounge
-Anything related to Mega Man. Moderators: staff

The Flutter
-One of the off-topic forums. This one is for fun stuff.
Net Navi's Corner
-The other off-topic forum. This one is for serious stuff.

Forum Rules:
1.Do not flame another member.
2.Do not troll.
3.No links to any sites or images containing or depicting hate speech, narcotics, hacks, porn, or other seedy things. Your avatar, signature, or any posted picture may not have these things either.
4.Please no double posting. If there is something you forgot/ wanted to add, please use the edit function.
5.Thread necromancy is bad. Do not bump topics that are over 30 days old unless you have something VERY important to contribute to the discussion.
6.Do not advertise.
7.Do not spam.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 20, 2007, 04:47:52 PM
would the GB megaman games go under their own forum, or one of the existing ones since they aren't that far off.

Also the challenges, but I think those can wait until this place is more established.  Also I like Maverick Hunters HQ...but thats just me.  Other than those things, it sounds ok to me.
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 20, 2007, 05:04:24 PM
Yea, I think we should condense it as I doubt that a lot of those forums are going to have much activiting, namily Legends. How about just a General MegaMan forum (Dr. Light's Lounge or something, or The Flutter [if you've played the Legends games]), Leaderboard Disputes is fine (or perhaps Dr. Wily's Chamber of Accusations or something fancy like that), Competition Central is fine. Everything else is cool.

EDIT: Also, add MegaMan Challenges anyway just so it's there and when we finally do decide on something, we can just jump into it. (Rock Challenges, or something is a feasible name without sounding too gimmicky)
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 20, 2007, 05:18:53 PM
Changes implemented. Changed the Dr. Wily section to Dr. Vile to put in a MMZ reference. Dr. Vile was the original name in Japan but got changed to Weil for some weird reason. The changes affected ZX as well, with model W instead of model V (even though the first form still shoots V shaped shots).
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 20, 2007, 07:19:59 PM
Sweet :O

Do you guys have any general idea when these updates will be added? Err.... also, my MMBN 3 Boss and chip location FAQ should be done by the end of Sunday (S. CA time of course <_<).
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 21, 2007, 01:07:59 PM
yeah thats more like it for the S ranks for some missions in Zero 3.  In the Old Residential though (Mantisk's stage), when I was looking what to do for S ranks (which I still couldn't find so thats why I was asking around...mainly you and sonicam :p) I read that you had to burn down the plants in that stage...I was mostly burning everything up and was spending a lot of time doing so while killing.  This sucks if I did that all for nothing, because I would hate it to redo that stage over :/
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 21, 2007, 02:06:25 PM
Guides for MMZ2 and 4 S Ranks are up along with a elemental weakness chart for the BN series. One of my tertiary goals with the site since it is competition related is to create a complete repository of knowledge in relation to all things that affect Mega Man speed running and a lot of stuff that new fans to Mega Man could find quite useful as well.
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 21, 2007, 11:46:48 PM
MMBN 3 Navi Locations (only TA-able Navis) Guide submitted. Due to some an error I pressed back and pressed confirm again and due to this there are 2 of them one of which needs to be deleted also, why did -> ' <- turn into ->? <- when I copied and pasted from the guide I made a while ago?

My chip location guide should be up by the end of next week due to some setbacks. :/

EDIT: The extra guide has been deleted. No need to delete the other guide now.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 22, 2007, 11:42:33 AM
would glitches count?  or just standard and advanced methods of speedrunning.
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 22, 2007, 01:01:53 PM
Just standard and advanced methods of speed running. One of the general competition rules is that no glitches of any kind are allowed. I've got my reasons for this.
1. One of my early intentions in establishing TMMC in the conceptual stages was that it would be a competition of pure skill without glitches around to tarnish it.
2. In line with the trademark high challenge of Mega Man games, the competition here will be just as challenging as the games they represent. With glitches banned, no one will be able to take the easy way out.
3. Banning glitches will eliminate many problems before they become a serious threat, which is a critical aspect of the "sheathed sword" philosophy. Many of the major ruling debates at TSC were the result of some annoying glitch, such as Hot Shelter (Gamma), the TBG, and to a lesser extent Egg Wyvern. (One of the general rules was made to specifically prevent issues like that from ever becoming a major problem.)
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 22, 2007, 02:51:49 PM
Man, sounds just like my original time attack train of thought before I ever even started.  This will definately limit most aspects like skipping sections, minibosses, passing through walls, and other sorts.  This is just utilizing your own methods to get through as fast as possible without taking much damage (well in the platforming magamans).  There's still a long way for me to do that sort of thing in most of these titles, but I'm up for it.
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 22, 2007, 07:34:21 PM
Wait, I don't understand what you're talking about magnum, you are banning all glitches? TSC doesn't do that, I don't see why we should. Well, it obviously depends on the glitch, but if it's like fake walls, or something like that, it should be fair game. 
Title: Re: Welcome to the MegaMan Center~
Post by: F-Man on April 22, 2007, 08:29:48 PM
magnum wanted gems banned from Sonic06 at TSC, so yeah be prepared for general unfairness.
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 22, 2007, 09:27:41 PM
Since there's no majority in support of the move (1 aye, 1 meh, and 1 nay), it shall be striken from the rules since we need a 2/3 admin majority for it to be considered fair. The next bill for TMMC rules is the issue of dark chips. Dark chips are a set of chips with extreme power with the price of permanent HP loss and possibly turning evil if used too many times (both negated by turning off the power after recording the time). Should we disallow them? Rick, since you know the later games of the series more than I do, I think you should discuss this issue before we put it to a vote. I know there was some discussion on this a long time ago.
-Come to think of it, I think we need to set a precedent for what exploits should or should not be allowed. We have two choices as to what we should do. 1. Judge with a case by case approach. 2. Judge by its potential game breaking effects on competition. For this choice we need a set standard by which we can compare. For example one standard would be to compare the exploits game breaking effect to Ultimate X Armor or TBG, something to which we all agree have real negative effects on competition.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 23, 2007, 12:23:31 AM
having ultimate anything in whatever megaman I'm in favor for...cause I like kicking everyone's ass from playing the game so much and its relaxing actually.

I know where sonicam is coming from because it does make the games more easy.  To me though it if you want glitches and stuff in, I'd say let ultimates/armors/whatever in too.
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 23, 2007, 03:43:39 PM
I am very firm against the use of Ultimate X and Black Zero. All you have to do is spam the Ultimate Strike (for Zero, he's just so much more godly) and you win. There is absolutely no skill involved at all. There's not stage planning, there's not jump planning, there's not Special Weapon use planning, there's nothing but you and the Z button (or whatever Giga Attack is set to). The only thing you'll have to worry about is Giga Attacking into spikes, I mean seriously.

Dark Chips, I'm not too familiar with. They are rather game breaking as I think Dark Sword does like 500 damage and it acts as a Life Sword, just not a PA. I say I'm against them, but I don't know much about the Dark Chip using Battle Network games.

Glitches, though, is fair game.

Also, it's not the fact that it makes it too easy, it takes away the skill involved in playing. You're pretty much proving nothing if you are just spamming Z. I mean, you're invulnerable, you have infinite, you move faster (I think it's the same sped as having a Speedster equipped) and it does massive damage (stfu Gerbil >_>). It's more than game breaking, heh. :x
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 23, 2007, 09:01:37 PM
Dark Chips, I'm not too familiar with. They are rather game breaking as I think Dark Sword does like 500 damage and it acts as a Life Sword, just not a PA. I say I'm against them, but I don't know much about the Dark Chip using Battle Network games.

Good thing I'm here then eh?

In BN4 Dark Chips were introduced to the series. The darkchips in the BN series are powerful and sometimes stronger than the average PA. However, something like that has to have a cost. When used, you lose 1hp permanantly, become glitched, and whatnot. Thus they were deemed usless by the general public because the cost was too great.

Until Soul Unisions in BN5 were re-introduced...

Here is where the problem lies. In BN5 there are things called Soul Unisions. Soul Unisions occur when you unite with a certain type of chip. Your buster is changed and you may be granted supports depending on which Soul you use. Soul Unisions are acquired when Megaman's soul communes with another navis soul. After acquiring a Soul and uniting with the chip of your choice you will enter 'Soul Unision'. Soul Unisions last three turns. The turns pass whenever you bring up the Chip Select screen. See where this is headed?

In BN5 you can unite with Dark chips and not experience those side effects but, you can only stay in there for one turn. Let's say you unite with DrkSword. Your buster is basically a LifeSwrd. 400 attack and a 2x3 attack range. One would suggest that it wouldn't be as useful as the others because you only get to keep it for one turn. Wrong. One turn only passes when you bring up the Chip Select screen. What if you never bring it up? You'll have a 400 attack buster at your disposal that will almost never miss? It will also never dissapear from your grasp. You have the power to take out a life aura in three seconds. You basically have unlimited power as your buster....

---End Wise Teachings---

That's basically what they do. My vote is to ban them from BN5. BN4 is still debatable though.
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 27, 2007, 11:51:46 AM
-My vote for banning dark chips (both games) is aye, primarily because the bad effects of dark chips are real easy to cancel out in a speed run if abused properly (turning off the game without saving after recording the time for example).
-I think we discussed Navi Gate and its effects on weakening bosses before but I'd like to review the issue again.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 27, 2007, 10:29:47 PM
I see you got MMX8 magnum, so how is it from your perspective?  I still plan on getting it myself one of these days.
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 28, 2007, 12:25:32 AM
-X8 is decent but not great. Not nearly as frustrating as X-Play claims it is (check their video review for their opinion). The level design is only cheap if you try to charge through it like a crazed elephant on your first attempt. The rare metals offer some replay value as you try to find them all. In terms of balance, Zero always suffers from imbalance. At first he sucks, but when you get the right equipment, he suddenly becomes over powered. In the early game its best to play as X and Axl (go through the level with Axl first since his hover makes for great scouting). Prime Rose is a fun stage to play through. In terms of order, I recommend going through either Troja base or Metal Valley first. The Maverick bosses are rather lame but nothing beats Infinity Mijinion (what is a Mijinion anyway?) and Tornado Tonion. The VO sounds decent (some of the mavericks are stinkers while X and Zero sound good). My best advice is to invest in life ups and learn to master the tag system early as it will save you some grief (the recovery system is like Marvel vs Capcom). The special weapons and sword techs you get are pretty cool. Don't like the character models. The game would have been served better with sprites.
-The clock works differently from other Mega Man games since it stops running when you reach the boss at the end of the stage. Although this would seem to make the no ultimate armor rule useless, the two missions affected by ultimate armor are affected in a horrible (you can kill most bosses in about 3 hits with it with no effort) fashion. The alternate Zero form doesn't seem to do anything. The White Axl form possibly increases the ammo for your transformation ability.
-Overall I'd give a 7/10. Good, but not great. Still far better than X6.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 28, 2007, 10:48:21 AM
thats good to hear...maybe I will enjoy it then.

also a mijinion is a flea.
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 28, 2007, 12:38:12 PM
Really? Dood. That would explain why he's so annoying. Also, I found out that a Kuwanger is a roach. Good thing Capcom didnt't translate his name into the exact english translation of Kuwanger since we know what would have happened then.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 28, 2007, 06:03:08 PM
heh yeah...

Infinity Flea
Boomer Roach

>_>
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 29, 2007, 12:16:38 AM
<_<

I knew all of the above, you both fail and I win.

... >_>
<_<

Eh, so yea, we need to get more people to compete here, it's not very active. :( I don't mind competing with you guys, but none of you play Zero 2. :/
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 29, 2007, 12:55:13 AM
Does anyone know any Mega Man fan sites. We can start getting new members by advertising our presence here. We can also announce our competitive readiness to the rest of TSC to get more players (all the games are complete).
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 29, 2007, 02:03:29 AM
Actually, in a couple days I should get Zero 2 and maybe compete within a week or so because the game is haerd :(. I can help out with getting members here methinks. X7 I'm going to start TAing so... yea. I'll see if I can get some members here and if some do agree to join I'll make them read the rules to avoid invalid runs and whatnot.

P.S I knew that before you did sonicam so all of the above fail and I win.
>_>
<_<
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 29, 2007, 10:44:10 AM
there's a bunch actually.

then again the only one I can remember is atomicfire (and I dont have the address)

they have info and artwork of every megaman game.

also dont try on gamefaqs...I tried a bit yesterday and got modded >_>

theres people on there I know will probably check it out here because on the MMAC and MMXC boards (and a little on board 8) we sorta was doing some full game TAing.  No individual levels.  Thats what kinda got me into knowing way more about the games and such...also visiting SDA and talking to sonicam and magnum.
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 29, 2007, 12:00:55 PM
TA video for advertisement? You can recruit some guys on youtube but... most are n00bs who pretend to be pros <_<

Also, lol G-FAQs. Their mods are are toned down version of the ones on CS. An example would be when they deleted a topic because it was supposed to be on the social board. The TC complained that there was no social board but, they said it's still supposed to the social board. The mods still haven't made a social board.

Back on the issue at hand, I think I know of some places where we can get some members only thing is that everywhere we advertise might attract nubs but, that shouldn't really be a problem since you've dealt with them before.

... TSC was empty like this before...
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 29, 2007, 01:04:41 PM
Yea, advertising on other websites seems  to be a problem is it's well, advertisement, and everyone hate that. It drags people to new sites and perhaps, sometimes migrates them for good (GameFAQs to TSC ftw). That's probably going to be the real problem with that. I do know of one community I used to go to, Rockman Perfect Memories, they actually had a small competition going on, but it was like either one or two people. :/ I might try asking over there as they seemed liked a cool bunch, but i think I'll just get modded, especially since I haven't been active in like three or four months. :x

Rockman Perfect Memories: rockmanpm.com (http://rockmanpm.com)
Atomic Fire: atomic-fire.com (http://atomic-fire.com)

EDIT: Also, I have an idea. I was wondering about affiliations. If reputable websites agree to check us out, perhaps we can become affliates with them. That way, we all get promotion and it becomes easier for MegaMan fans to find both the informational sites, fan sites and heavy competition sites. That way, it can be win-win. What do you guys think?
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 29, 2007, 01:15:54 PM
Hmm... yes I know. Advertising is a problem. I think before we begin recruiting people we should maybe oh I dunno....

Get the other boards up.

No one wants to be in a place that feels empty as people would just leave making all our hard work for naught (by hard work I mean recruiting members).
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 29, 2007, 01:50:35 PM
Yea, I know, but none of us have that power yet. That's up to Rolken. He said he'd do it, but he hasn't gotten around to it yet... :/
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 29, 2007, 02:26:32 PM
-Sounds like a good plan. While I'm at it I'd better revise some of the charts in Powered Up. Just realized that some of the extra missions (most true with Oil Man) rely on getting a higher time instead of a lower time. We'll also need to be briefed on how the TSC cheat detection system works. So far we've got the most important part of the site up and running, which is a good thing.
-Now would be good time to learn how to make videos for the purpose of submitting (what file type I need to make, how to upload to the computer, etc). Then I can attempt to pull of the "beat up Omega blindfolded without sub tanks, fusion elves, or weapons besides the sword" challenge again as a demonstration of what members of our site are capable of.
-Edit: Looks like the forum's up doods.
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 29, 2007, 02:44:07 PM
Ok, forums are now up~

Yea, some games need some work on a bit more. I'm still thinking about deleting Xtreme all together as the system of very faulty. Zero's Ultimate Mode and some general clean up needs to be attended to

Yea, that vid sounds like an awesome idea, I'm really bad with the keyboard though and I don't have any equipment for making vids on the TV. :/ I'll try to think of something though.
Title: Re: Welcome to the MegaMan Center~
Post by: magnum12 on April 29, 2007, 06:17:00 PM
Agreed with Ultimate Zero division. We'll need some delete and rename functionality in the rank items level and division sections before we can address the problem.
Title: Re: Welcome to the MegaMan Center~
Post by: Rick_242 on April 29, 2007, 08:59:47 PM
We shouldn't start making the vid IMO because, we still need to get things finalized. Once everything is finalized I think we should start making the vid.

Also, good idea sonicam... err... which websites to affiliate with?
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 30, 2007, 01:22:35 PM
I was thinking Rockman Perfect Memories and SJ said that Atomic Fire is reputable (I think, heh). Eventually I'm going to talk to them, but it's rather disrespectful to just barge in and say, "Hey, join this site and let's team up".

Yea, in order to make everything finalized, we need the power to delete charts and things. Xtreme 1 needs to go, Game Completion levels need to go and there are duplicates around, that need to be eradicated. I'll talk to Rolk eventually and he'll probably give me the power or he'll do it when he has the time [blame Diamond and Pearl X)].
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 30, 2007, 01:44:26 PM
glad I only did 1 stage with ultimate zero :/

if its gone thats fine with me...but I'll miss the really short charge time on weapons and some of the extra moves they gave you. (I tested out some elves and I was better off without them)

also I'm not too sure on atomic fire myself...of all the times I've been there (which was to look at official artwork), that all I saw was artwork either official or fanmade.  they had updates on the games and other info and I think a forum (very likely), but they might not be the type of site that would enjoy competition.  could still try as I haven't been there in a long time actually :/

also I too dont have any equipment to make vids myself.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 30, 2007, 04:27:52 PM
also not in a big rush or anything, but...Dark Necrobat isn't even in the charts for MMX5.  I tried putting it in myself and not seeing any results...wanted to see if I too can do this if needed.  So far I just put it in as a new level in the charts after Spike Rosered, but it hasn't come up yet.  So how long does it take for a site update?  Also I see that it takes more than just putting something in as a level and thinking your finished...well thats what the help topic is for :/
Title: Re: Welcome to the MegaMan Center~
Post by: sonicam on April 30, 2007, 08:32:40 PM
Dark Necrobat added, I don't know how I forgot him. :/

It's not enough to just add it as a Level, you need to go through Rank Items, then Rank Charts and finally Rank Links, only after Rank Links will a level be functionable.
Title: Re: Welcome to the MegaMan Center~
Post by: Shadow Jacky on April 30, 2007, 10:08:55 PM
oh ok...I didn't want to mess up the charts so I thought I'd ask anyway.

thanks for clearing that up