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Messages - Gvozdevik

Pages: [1]
1
Hiya Folks / Re: Hey
« on: August 20, 2014, 09:40:23 am »
Dayum

2
Hiya Folks / Re: Hey
« on: August 20, 2014, 12:44:58 am »
Oh

3
Hiya Folks / Re: Greetings from the Pokemon speedrunning community
« on: August 18, 2014, 01:27:08 pm »
What about his coop runs? With mike89. His play as Sonic is good IMO. But yeah, this is not a proof

4
Hiya Folks / Re: Hey
« on: August 16, 2014, 09:33:08 am »
Why hello there :v)

5
News and Updates / Re: Sonic 2 iOS/Android Competition is Live
« on: April 13, 2014, 01:52:16 am »
The list of boss skips: as of 3.0.9
EHZ - No
CPZ - No
ARZ - Patched and requires stat void
CNZ - No
HTZ - Yes but unuseful for Speedrunning since boss is easy
MCZ - No
OOZ - Yes
MPZ - No
WFZ - No
DEZ - No
HPZ - No

 P.S.  I hope that oo boss wouldn't be fixed since boss is fckin annoying

6
News and Updates / Re: Sonic 2 iOS/Android Competition is Live
« on: March 24, 2014, 02:20:04 am »
Sorry for necroposting.
Those who Time Attacking EHZ2 and wonder why Eggman sometimes goes offscreen for too long.
This is a glitch caused by being Sonic/Tails/Knuckles on boss section before screen catches up. If you slow down a bit inb4 Boss Fight (like I did) he'll go normal

7
General Sonic / Re: Sonic Heroes: The truth about the Super Glide
« on: February 23, 2014, 09:52:09 am »
Zeupar
37-99 years, wut?

8
What about Steam SEGA Genesis & Mega Drive Classics? They exist too
It works like Fusion but w/o S2K. No AVI Capture. But Fusion is still better.

9
Is it me or we are try to make rules that already exist ?

Also, I saw that FCEUX rerecord count can be modified, maybe that's possible for gmvs

10
News and Updates / Re: Sonic's future goes BOOM and site shenanigans
« on: February 11, 2014, 01:04:49 pm »
Parax
This database is small and old
For example City Escape ramp-through-level trick
There is no brief information on it, I heard only some words from Talon on his speedrunning video.
And if you look at video, you can't understand anything from it, he just spindash on ramp and somehow get it (and sometimes not)

11
General Sonic / Re: Sonic 2 attacks iOS and Android today!
« on: December 19, 2013, 11:36:28 am »
That would be funny like S1-13
Also I demand:
*No random monitors in any charts

12
Wikkity! / Re: Predictions for 2014!!!
« on: December 13, 2013, 02:01:30 am »
I predict:
Get my ass on S2, S3K, SADX, SA2 and SCD
Become a champion of S2-2013

SonicBoom737 champion of S1
TimpZ champion of S2
Sonicspeedrunner champion of SH
Tee N Tee will submit some stats

FS64 unbanned and become champion of S06


13
General Sonic / Re: Sonic 2 attacks iOS and Android today!
« on: December 12, 2013, 12:00:17 pm »
Finally  they released it! I agree on charts

14
Information Kiosk / Re: Another submissions
« on: November 06, 2013, 02:34:15 pm »

Anyone?

15
News and Updates / Re: Sonic 1 2013 Competition Now Live
« on: October 19, 2013, 04:31:20 pm »
By the way, I found out that turning off spin dash turns on oldschool S1 mode (speed cap, spike glitch etc.). Maybe not new, but good to be noticed

16
News and Updates / Re: Sonic 1 2013 Competition Now Live
« on: September 09, 2013, 03:07:36 pm »
What about Special Stage 7? Is it gonna be on board?

17
Wikkity! / Re: Mirror Edge Glitches, Tricks, and Strats Thread
« on: August 09, 2013, 12:32:08 am »
https://kb.speeddemosarchive.com/Mirror%27s_Edge - knowledge base for speedrunning this game.

18
News and Updates / Re: Sonic 1 2013 Competition Now Live
« on: August 04, 2013, 04:18:51 am »
Sonicboom737
On Android and iOS press home button.

Knuckles glide into the wall


Another useless broken thing. This happens when you glide instead of doing first jump on loop-de-loop.

19
News and Updates / Re: Sonic 1 2013 Competition Now Live
« on: August 03, 2013, 07:40:29 pm »
Found some glitches already.
Due to amazing crushing detection

However this can't do anything, because S1 2013 doesn't have S1 placing-on-map mechanic where you can be pushed out of a wall.


Infinity Time Attack Lives

This doesn't have any affect on gameplay too.
Just Die, when you duying, turn the game, game will go pause, reset, now you have 0 lives, repeat = infinity.
When you actually die - you die in time attack

20
Hiya Folks / Heya everyone!
« on: July 14, 2013, 10:35:24 am »
Just want to say hello to TSC
I registered earlier, so, I submitted some stats and made some videos, you can check them on http://YouTube.com/gvozdevik hope you'll enjoy them.
So, for this moment I wish everyone good luck on competition!
See ya on board!

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