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Messages - The T

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31
Surely someone must want to play Pokeymans with me. D=

32
News and Updates / Re: Poll: The Rankings And You!
« on: September 16, 2008, 12:56:56 am »
Why not just have RA and SA have less weight in the points than TA does?

33
News and Updates / Re: Sonic 2 HD tech demo released
« on: September 15, 2008, 11:50:39 pm »
Right, more than that though.

34
News and Updates / Re: Sonic 2 HD tech demo released
« on: September 15, 2008, 11:48:10 pm »
Someone post pics because I can't be arsed to download it.

35
Anti, there's this thing called Google...

36
Ah, yeah, I didn't care much for Redshark's deckbuilding, that's true.

37
I've tried RedShark, and RedShark is definetly superior playability wise. It just tracks things all electronically and less like cards on a table.

But LackeyCCG has PRETTY PICTURES.

So you can see why I chose one over the other. >_>

EDIT: Also because being able to play other CCGs is always a plus.

38
LackeyCCG is yet another in a long string of programs that allow people to play CCGs on the interwebz. It has it's goods [use of full size card art, pretty robust features, and still in active development] and the bad [it can run a little slow--the text entry is laggy by a second or so, and the using full size card art means it takes up a bit of space], but overall I like it better than anything else I've tried.

And since I've dragged RPG into playing with me, I might as try and drag anyone else in.

At the moment I mostly only play Pokémon TCG [since I made the plugin for it], and I'm also interested in learning, in order, UFS, The Unauthorized Dr. Who CCG (which I also made the plugin for), and VS System.

There are also other games for it, and I know a bunch of you play Magic although chances are you aren't likely to switch over to Lackey.

But yeah, if anyone wants to play any of these games with me, or find other people to play any other games available for it here, then post here.

Installing plugins on it can be a little odd, but there's a good explanation here once you've downloaded the program. And you can go on the forums to find more plugins.

On an unrelated note, If I ever get around to continuing that CCG idea I had a while back, it'd probably be tested on LackeyCCG.

So, anyone up for a game?

39
Gaming and Grazing / Re: LandGrab: Online Risk
« on: August 28, 2008, 10:15:08 am »
I was just going to suggest, the lines seem really thick and the colors are garish and kind of hard on the eyes.

Either way, I'd be willing to give it a shot once one of my game slots opens up.

40
Gaming and Grazing / Re: LandGrab: Online Risk
« on: August 26, 2008, 10:23:36 pm »
Dude, trust me, don't worry about it at all. There's a difference between not being online, and being online but still delaying the game just to be a douche.

You're fine.

41
Gaming and Grazing / Re: LandGrab: Online Risk
« on: August 25, 2008, 08:19:12 pm »
Game 3 has been created. I can still add people up until the time everyone joins, so your best bet is to get my attention on IRC.

42
Gaming and Grazing / Re: LandGrab: Online Risk
« on: August 25, 2008, 07:42:06 pm »
It's really easy to make a map on the site, just fyi.

43
Gaming and Grazing / Re: LandGrab: Online Risk
« on: August 25, 2008, 06:01:49 pm »
That map does look pretty decent--really rather huge, and the continents seem really easy to hold with lots of 1 to 1 connections [which is neither good nor bad, just affects the strategy of the map].

Since it is huge, we would probably want all the people we have in this game and then some to join in.

And all the players in the current game I'll confirm whether they want to be in or not before they join in. However, if they know anyone else who wants to be in, tell me.

44
Gaming and Grazing / Re: LandGrab: Online Risk
« on: August 24, 2008, 03:37:53 pm »
Ah, I guess I forgot to mention. If I haven't played a game with you before, then post your e-mail address here. Sorry~

45
Gaming and Grazing / LandGrab: Online Risk
« on: August 24, 2008, 02:44:30 pm »
I've been finding players for LandGrab in the channel, and I figured I might as well just post here.

The game is pretty standard Risk, with a good selection of rules to use. We've already done 1 game with another game in progress, and I want to start a third.

Since I'm too lazy to into any detail, look into it yourself.

Game 1 [Go to History Playback if you want to see it play out]
Game 2

So if anyone wants to be in Game 3, post here. Also, feel free to suggest maps to use. All the maps are here, including the shitty ones, so feel free to play around with the filters.

46
So wait, you mean whoever approved the Game Gear games going in Sonic Adventure DX has never seen any of the Game Gear games?

47
I'm for adding Mean Bean and Pinball Party if people want to do them.

48
CF, I looked back at the original post, and I just wanted to say that, personally, I much prefer the idea of doing the games in release order rather than some semi-arbitrary "chronological" order. With that said, I see it much more likely that the order won't really be very exact with multiple groups playing. People need to sleep at different time zones and meh.

49
I guess that sounds like a plan. Leave the Advance games to be "lesser", and only cover Sonic's story in them [well, in Advance 3 I don't think there'd be any issue with switching characters around whenever the player feels like it, but]. Heroes, though, yeah. Kind of fits into both categories there. Each one has it's own "story' but each one is also exactly the same, so... it can bo either way, only covering Team Sonic's story or covering all 4.

I think that, if we stir up a lot of commotion before hand about how many games we'll be doing, if we post on forums and make a name for ourselves, things like that, it shouldn't be hard to get at least 50 people in when the run "begins" and more as it goes on. But that could be wishful thinking.

50
I think including a full run and a "speed" run at the same time would be out of place. I still recommend you try doing a speed run for SDA or something, though.

51
I'm indifferent to the Tails control. I'm not for it, but I wouldn't be offended if we went with it.

CF, are you interested in pursuing Advance 2 without going to the final zone? I dunno, just seems weird to me to say, "Complete these games, but don't complete these ones."

I would not be opposed to a Knuckles run of S3&K, but only if we can fit it in with all the other games. IE, Knuckles should not take the place of any other Sonic games.

Same thing with Knuckles in Sonic 2, just because... it's kind of cool.

52
-For Advance 2, I guess we could do the same thing and just do a play though from start to finish on an all character save file and play as Sonic and get all emeralds, then move on to True Area 53. Another idea would be to show the storylines of unlocking the characters, stop recoding and do Tails, Knuckles, and Cream fully while recording another game; and then move onto True Area 53.

How about this, but for all games that could be deemed too long. Possibly Shadow's extra stories. Heroes' other characters.

The problem with this, though, is dividing attention too much...

I'm also not big on the idea of doing a seperate S3&K run for Knuckles, but eh.

I guess we really should just have a poll of, which is more important: Clean save files showing a completion of the game as it's "meant" to be done, or just running through all the stages?

53
But then that isn't one run through a game, that's part of a run... That would be like saying, oh, we're only going to play Sonic's story in Sonic Adventure, or we're only going to play Hero Side in SA2.

If we're going to have a consistent rule, then it has to actually be consistent. The Metroid Marathon guys are on their 3rd run-through of Prime. What you don't seem to get is that viewers are cycling in and out. Many have stayed, but new ones come in throughout the course of the run, and some old ones leave because of other obligations.

54
Well the run for Advance 2 would basically be... play Sonic up till Egg Utopia, collecting Emeralds along the way. Then beat it with the other 3, and then have Sonic beat XX Zone and True Area 53.

I am conflicted with Shadow. I really, REALLY don't think repeating stages is that big a deal. It will be done in Heroes. It will be done in other games. If people watching really find it boring, we could always start up a split second feed to be starting another game or something. [If this is the case, we'll probably need to rework the order of games... I figure we'll have to anyway with 3 groups.] So.

55
The intentions afaik would be, in order:

A. To make money for a charity.
B. To entertain.
C. To show "Beating the game" runs for as many games on that list as possible.
D. To show "100%" runs for as many games on that list as possible, preferably in order of most feasible.

The issue kind of comes around with what constitutes beating and what constitutes 100%. I think 100%ing say, Sonic 1 and Sonic 2 would be getting all the emeralds. But for S3&K, getting all the Emeralds would just be part of beating it due to Doomsday Zone.

The split screen thing I talked about, if we really wanted to we could do that during some of the weaker spots of Shadow and Heroes. If we do, we should only do that if people in the chat seem to want it at the time, and we can just run it on the fly.

In addition, after the run is over, I see the split screen thing as going like, On one screen someone earning emblems in SA or SA2, while on the other, someone does a full completion of an Advance game or plays through S2 or S3&K with Knuckles. Stuff like that.

56
I don't see why keeping viewers in that case is such a huge issue, nor playing through the same stage twice. For Heroes, the same stages are going to be played through 4 times. Things like that will give people a chance to, you know, actually go to sleep or get food or the like.

I don't really understand how 5 is a fair compromise, could someone explain it to me? I feel like it would be defeating the spirit of "beating" all these games, as they wouldn't technically be beaten. That's why I think clean saves are best.

You do bring up another good point, about cutscenes. How many games have skippable cutscenes on a fresh save? Do we want to keep cutscenes in? I think they could be interesting to watch, I have no idea if they'd extend the runs too long, though.

57
I've never played Shadow and only have a rough view of how it works, but fo reach potential path, all the stages would still be played, correct? If so, someone should absolutely plan a route out for that game and see. [Don't include the best times for each mission on the chart, obviously, but more of a average time or the time of whoever's playing.]

58
On the topic of length of time for Emerald Collection...

Sonic 1 wouldn't really be much longer with it. Just would mean the player would make an active attempt to get 50 rings on at least 6 of the Acts, and then play a really short Special Stage. Game could easily be beaten in 40 minutes.

Sonic 2 would probably be a bit longer, but really not more than an hour and a half. Having Super Sonic for the later levels could speed things up as well.

Sonic 3 & Knuckles, of course agreed.

For these ones, I have no idea about, so enlighten me:

Sonic Advance 2, wouldn't that essentially just be 3 normal playthroughs, plus 1 playthrough with Sonic going through extra work to get the Chaos Emeralds? That couldn't take more than 2 hours, could it?

Sonic Advance 3, what's the whole key and chao thing? Could someome estimate how long completing the game would take in this case, how difficult it would be, etc.?

I think the Riders games have just as much right to be in the game as, say, the Drift games. They have a story mode, and the story mode isn't relatively long. We just have to make sure someone good at the games is playing so that no levels are lost and have to be repeated. Riders definetly wouldn't need to be completed any further than Story mode, though.

For Shadow... how long would seeing all 10 endings actually take? I mean, the 3D games were going to take longer in the first place. SA, SA2, Heroes, S360 would take long anyway, so it's not like Shadow being long is that big a deal.

I am willing to concede that getting the Emeralds in the GG ones that have it seems largely useless, but it also wouldn't make the times on them much longer and would show off skill.

59
I think the mini-challenges might extend the games a bit *too* much. I think going for all Chaos Emerald/Good endings would be the best sort of challenge.

As for Sonic CD, there's really no way to... choose which one we use on the fly, I don't think...

60
Would PPA be able to do that relatively quickly, and fail-free? It just seems like, Pinball Party would be the kind of game that... wouldn't be fun to watch over and over... no offense meant. I'm all for it if it can be done well.

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