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Messages - The T

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61
If there are games like Battle or Advance where people absolutely refuse to delete their save files, we could always try to find cheap copies of them at Gamestop, and then raffle off those carts as prizes to people donating.

For Game Gear games, yes, SADX/Gems collection is almost definetly the required method. I can't imagine recording off screen for those.

PSP recording should use something like this or this or this. Do we have anyone who wants to do the PSP games?

For Pinball Party, does the game actually have a story mode and ending? If so, how long does it take to complete? I assumed it was like a typical pinball game, and didn't really end...

Also, I love what they're doing on the Metroid run right now: Now that everything's completed, they're replaying Prime, while another player plays Prime Pinball in the top corner. Once we complete it, we could have 2 completions [like, Advance games and emblem collection for Adventure(s)] going on at the same time.

62
Well, we don't want *the best* because we want the runs to not be glitch-focussed. We're also thinking about getting good endings for most/all the games, depending on how feasible it is. So the focus would be on skillful play, not outright speed.

63
For GBA games, that player would need access to a Gamecube and GBA player. [As well as a capture card and a PC that can handle it.]

I had another idea, that since it will be in the middle of summer, maybe a few of the players could meet up at someone's place IRL. I don't mind travelling at all, any distance, and I've wanted to take a road trip for a long time. We could still kind of have like 2 or 3 groups set up, since we're going to have a UK group and an American group, at least.

64
I went through GHZ and made a list of all the games that are potentially usable, in release order. Basically, the only games I didn't include were games like Mean Bean Machine and Sonic Pinball Party. The only game I didn't add which I might consider would be SegaSonic the Hedgehog, but I didn't include it because it's A. arcade only and B. has no legitimate way of being played [ie, emulator only]. All the other "emulator-only" games we discussed could at least have a legitimate copy owned.

I know some of the games are not the most desirable to play [G Sonic] or may not even be feasible for a run [Sonic Shuffle?] so the list is entirely open for discussion.

Sonic 1 MD
Sonic 1 GG
Sonic 2 GG
Sonic 2 MD
Sonic CD
Sonic Chaos
Sonic Spinball
Sonic 3 & Knuckles
Sonic Drift
Sonic Triple Trouble
Sonic Drift 2
Knuckles' Chaotix
Tails' Sky Patrol
Tails Adventure
Sonic Labyrinth
Sonic the Fighters
Sonic 3D Blast
Sonic Blast
Sonic Jam [World]
Sonic R
Sonic Adventure DX
Sonic Pocket Adventure
Sonic Shuffle
Sonic Adventure 2: Battle
Sonic Advance
Sonic Advance 2
Sonic Battle
Sonic Heroes
Sonic Advance 3
Sonic Rush
Shadow the Hedgehog
Sonic Riders
Sonic Rivals
Sonic '06
Sonic and the Secret Rings
Sonic Rush Adventure
Sonic Rivals 2
Sonic Riders: Zero Gravity
Sonic Unleashed [will be out by next summer, afaik]

Some other notes would be that we'd probably need a way to record PSP for the Rivals games, but there are some neat tools for that, I believe.

Spinballwizard, you'd want to do Mean Bean? If so, we could probably add it. I only excluded it because I figured no one would want to, and it's semi-far removed...

65
Spoilers: Sonic wins.

66
Gaming and Grazing / Re: I think I want to make a video game-based CCG...
« on: January 04, 2008, 11:25:42 am »
A card involving a group of sheep in the way!

What video game is that from? *rolls eyes*

67
Gaming and Grazing / Re: I think I want to make a video game-based CCG...
« on: January 04, 2008, 11:00:05 am »
Sorry for double posting, but more ideas I had:

Enemies would add certain stats or conditions to stages. Like a Goomba would make the Power requirement go up by 1. Or those flying Buzzy Beetles that you can use as platforms in Super Mario Bros. 3 might make the speed requirement go down but the skill requirement up [not sure, it made sense in my head but now I think it needs something different].

Enemies would affect both players.

It would also be possible for there to be ways to dispatch enemies before you attempt a stage, so that you can make it easier to complete the stage again. So it would come down to:

1. Having a way for your character to defeat enemies.

2. Having cards to dispatch enemies in other ways.

3. Taking on the level with the challenge of the enemies in tact.

I think it makes for an interesting game mechanic but I'm not sure how well it fits the theme. If anyone wants to make some touches up to it, I'm all for it.

What other stats would be good? I think Mario should have high skill, average power and speed. Sonic should be high speed, high-average skill, low-average power. Things like that. But there should be more to it as well. We need to come up with some weird and unusual circumstances, but my brain is fried at the moment.

68
Gaming and Grazing / Re: I think I want to make a video game-based CCG...
« on: January 04, 2008, 10:47:36 am »
Sorry guys, sorta spaced/got distracted by other things but I'm here again.

I was thinking the best way to handle winning/losing would be to add an element of randomness. For eggFL's example...

Mario would automatically be able to clear Bob-omb Battlefield. Sonic, on the other hand, would have to roll a dice and... compare stats in some sense. I'm actually really bad at creating those kind of systems, so if anyone has experience with that, then, yeah.

But basically, if he is able to roll high enough, then he completes it. If not, he takes damage or is hindered in some other way.

That way, the idea would be to play [so-called] "variable cards" in order to better your chances.

Thinking about it again, I guess the way to do the dice system would be one of two ways:

1. To have two sets of values on the stage card: One set is for how many a character needs to instantly complete it, and then the other is the value for characters who can't complete it in this way, and would be the value they need to acquire of [their stat + die roll].

2. Instead, we just use die with really small amounts, like a 4-sided die.

Alternately, if anyone has a better way to do it, I'm all for it since neither of these ideas really do anything for me.

I agree that bogging down the game with stats that aren't relevant to the original characters is a bad idea.

I also feel that certain games should be left out at first, but that, as much as I do hate Final Fantasy VII, it probably should be in the Base Set.

I was planning for all sets [except Base] to be based around one game only. And by one game, I mean, a "Super Mario Bros. 3" set and the like. But the Base Set will be a bigger set to start things off.

I do want there to be things from Racing, Puzzle, all sorts of other genres. But probably not have this in the base set. Probably not have Vehicles in the base set either. But leave these kind of weird things for future expansions. Leave Pokémon for an expansion, and be able to make a somewhat complex capture system for it that can be used for games like Dragon Quest Monsters and the like as well.

Definetly try to keep as much of the gameplay as faithful to the orignal games as possible.

Power-ups should be able to used by [probably] anyone. Or at least, all platformer characters should be able to use platform power-ups, or, instead, say... power-ups like Super Mushrooms can only be used by PCs with 1 HP.

Ah, that's another idea. We could refer to all Hero-type characters as PCs, and enemies as... well, enemies.

I still think there could be slightly more stats than just Power and Agility, because then characters would become too similar.

I actually kind of dislike having card-text like what magnum is suggesting, but I'm not sure where else to go in making characters different from each other.

I was also thinking some kind of "Skill" stat that could decide how well characters are able to accomplish certain thought-related things. For magic-users, it could be set really high, for example.

Thanks for all the brain-storming guys, this actually looks like it might turn out pretty decent. We just have to remember some important concepts: We want to make a game that is playable, fun, and balanced. That is more important than anything else.

69
Gaming and Grazing / Re: I think I want to make a video game-based CCG...
« on: January 02, 2008, 09:16:44 am »
I think there is more potential if you allow a second (or third even) player to play the "bad guy" role, controlling cards. Obviously their method of operation would be a touch different...they would be given cards that are immediately powerful (not overwhelmingly so, mind, the other player deserves a chance) but that will not be upgradeable. The problem with this is that a hero could become overpowered due to a poor level on the part of the bad guy. To counter this you'd either need to buff the bad guy's cards, nerf the hero from level to level, or cripple their potential powerups...we'll deal with this later though.

I briefly considered that idea [taking a node from the Star Wars CCG], but then balance would be even more of an issue. I think making it so both players are playing characters for themselves and enemies to combat the other player would work out best.

For now I think we need to assemble a development team though. It will be abhorrently hard to piggyback on any existing ui's (unless we try making this an IRC script)...I think we'll need to invent a new interface, which will take coders and artists. If you know someone interested in this project then contact them. We may see some support from TSC as well, since there are some talented (plural word). Personally I'm on board, but I'm only really able to help with theoretics and writing if any is required.

The reason I picked LackeyCCG is that it's really rather robust and not designed with any one card game in mind. In my opinion it works rather well and leaves us open to do anything. It can also support more than 2 players, and has a few other interesting features.

You might want to talk to SBW - he's tried to do something similar a couple of times but never really got off the ground.

Sorry if this is a stupid question, but... who's SBW? =(

The stage cards laid out would essentially create a gauntlet, like a board. (potentially a maze?)

I'm actually torn about this one. I think for certain sets, like based on linear platformers, the board will be very linear. But for other games, like Metroidvania-esque ones, the board could be maze-like. And of course, if one player is playing a Mario deck and the other a Metroid deck... there's going to be rules on how those boards can be and it will most likely be odd. But neat, I'd hope.

The rest of your thoughts are basically a good summary of what I have down. I think the areas that need buffing are just /how/ stats should work and what kind of stat tests or the like should be in place, since having a D&D-style "die roll to beat" seems like it'd be lame and boring. I'd like to come up with a creative system for it but I just don't have any clues. Also, some kind of combat system that could work with multiple styles of games. Something not too simple but not too complex, so that Mario can fight a Goomba as well as so Ryu can fight Ken.

Anyone think it would be worthwhile to start brainstorming important characters and genres from gaming history?

70
Gaming and Grazing / I think I want to make a video game-based CCG...
« on: January 01, 2008, 06:48:06 pm »
I'm sure there are a lot of you who don't know who the hell I am. Well. I lurk in #soniccenter a lot, and that's about it.

But I came up with this whole idea for a card game, and I guess I'm really looking for people who would be interested in helping form it. It's basically just a glint in my eye, but if there's anyone out there who wants to beta test or help design it or anything, I'm looking for all the help I can get.

I talked to RPG on MSN, and later IRC, and got some basic form of it down. Since rephrasing it all would be a lot of work, feel free to muck around this and discover my idea for a little game.

[MSN, reformatted to IRC style to make it readable:]
<The_T> I have this idea in my head for a card game that. I want to make. Like, even just as an app for LackeyCCG or something. Do you know of anyone who would be interested in helping me develop it and won't give me shit about my ideas being stupid?
<RPG> well off hand I dont know anyone but ill gladly listen to anything atm
<The_T> Hmm. I don't know where to begin.
<The_T> I've had this idea for like, forever. But.
<The_T> The idea would be that it would revolve around video games, in a kind of multi-versal way.
Have you ever played the Star Wars CCG, by chance?
<RPG> Alas not
<The_T> Okay, well.
<The_T> The idea could be that both players play out "Levels", which would be... essentially, stages from video games. Or they could, tracks from racing games, or multiplayer arenas from FPS, or minigames from Mario Party. Things like that.
<The_T> And they would also play characters who have... this part I'm still undecided on the best way to handle it, but some kind of stat systems that makes certain characters more able to complete certain types of Levels.
<The_T> And there would be some light randomization as well as stat-enhancement cards such that any Character would be able to overcome any challenge eventually.
<RPG> Yeah I see what you mean
[snip]
<The_T> Another idea about Levels would be
<The_T> that each card has a Difficulty level, so at the start of the game, you can only play cards with low difficulties. Like, the first card must have a difficulty of one or two. And then each card after that must have +/- 3 or so difficulty. So you could play a card of difficulty 2, then 4, then 5, then 3, then 6, etc.
That number isn't set in stone, but.
<The_T> Basically it would make a sort of game board out of cards.
<The_T> And of course, some things like Fighting game stages would work way differently, with focus on character VS character interaction.
[snip, switch to IRC because MSN is gaying out:]
[18:09] <The_T> so um, yeah. And I guess the idea would be, that the way you complete certain stages or things will affect your Score, which would be like the opposite of Life in... I'm going to say Yu-Gi-Oh 'cause I don't know a lot about card games. I think Magic has something like that too but if I'm wrong then I'm wrong.
[18:10] <Fixed> Magic has life, yeah
[18:10] <The_T> Like. The objective would be to get a certain end score or have a higher score when the game ends. But the rest of the details need to be worked out.
[18:10] <Fixed> Right
[18:10] <The_T> And so both players would play levels on the same "Level line" or "board" or what have you.
[18:10] <The_T> I guess what really needs to be figured out is how to handle characters.
[18:11] <Fixed> Yeah
[18:11] <The_T> I think there could also be things like weapons, and icons on characters to represent the types of weapons they can use. So Link can have a little sword icon and then he can use swords from basically any game, but certain swords could be like "Only usable by Link".
[18:11] <The_T> like the Master Sword, maybe.
[18:11] <The_T> Ooh, and sidequests.
[18:11] <Fixed> Yarr
[18:11] <The_T> Things that could add a little bit to your score but also give you a benefit.
[18:12] <The_T> Like let you use the Biggoron Sword, concepts like that.
[18:12] <The_T> But yes. Any /clue/ on how to do Characters, then. 'cause I've got nothing.
[18:13] <Fixed> erm
[18:13] <Fixed> give them like
[18:13] <Fixed> HP
[18:13] <The_T> Hmm. That's iffy.
[18:13] <Fixed> maybe attack and defence stats
[18:13] <The_T> 'cause, I want characters to play exactly like they do.
[18:13] <Fixed> and you roll x dice
[18:13] <Fixed> for hits and shit
[18:13] <Fixed> iono
[18:13] <The_T> So platform characters should die easily, have power-ups to extend their life, and go back to the same stage they were already on [or maybe a stage back?] when they die.
[18:14] <The_T> While RPG characters will have HP and have to go back farther [to the last place with a Save Point card] when they die.
[18:15] <The_T> But then I'm worried about bogging it down with too many stats.
[18:16] <Fixed> True
[18:16] <The_T> So what I should probably do is make a list of genre-defining characters
[18:17] <The_T> note all their important stats
[18:17] <The_T> and make a "best of" type list.
[18:17] <Fixed> Indeed

So I'm basically looking for any kind of advice at all on this, and if anyone wants to help, well. If your ideas clash with my mind, I probably won't use your help. But, if they work out, then all the better. So. Any thoughts?

71
Gaming and Grazing / Re: New Video Game Rating System
« on: September 04, 2007, 10:21:36 am »
That one has too many levels.

72
Competition Central / Re: The Pokemon Diamond/Pearl Tournament! :O
« on: May 07, 2007, 11:58:03 am »
RPG asked me to join, so I'm in. My code: 0129-8306-9882

73
Competition Central / Teach me the tricks of Sonic Advance 2.
« on: June 03, 2004, 07:48:28 pm »
I'm pretty sure it lists them at GHZ.

74
News and Updates / "Sega's Explosive E3 Announcement"
« on: May 13, 2004, 02:55:33 pm »
Quote
http://pc.gamespy.com/pc/the-matrix-online/514140p1.html

THIS is the huge announcement. Not all that great... But still great, from the little I read you'll be able to use AIM and there will be agents in the game. A game about one of the best movie series seems cool and all, but I was really hoping for a new console...
Why would the big announcement be something that's been known for at least a year?

75
Wikkity! / OFFICIAL TSC LISTS
« on: April 28, 2004, 05:26:09 pm »
I say that post-Sonic Adventure Tails sucks.

76
Wikkity! / got 1000 blank white cards?
« on: April 21, 2004, 06:14:51 pm »
<_> prcorby = hax

_ = SadisticMystic.

Don't fuckin' edit my posts without my permission.

77
Information Kiosk / How'd you find us?
« on: April 20, 2004, 06:55:45 pm »
Quote
You joined on March 6.  See if that helps you remember.
Nope, nothing.

78
Information Kiosk / How'd you find us?
« on: April 20, 2004, 04:33:42 pm »
I actually have no idea. o_O;

79
General Sonic / Do you still own a Genesis..
« on: April 18, 2004, 01:39:01 pm »
I wish I could change my vote. My mum sold it, only got 20 bucks though [ugh], but it doesn't matter. Not like I need it.

80
Beef / Problem on Rankings Page...
« on: April 15, 2004, 10:09:27 pm »
As I stated in the IRC chat: You're still a complete idiot.

81
Beef / Problem on Rankings Page...
« on: April 15, 2004, 09:42:40 pm »
Quote
Quote
It all depends on the '?' ring bubbles.
Yep. I beat your Twinkle Park ring total because I got all 40's on my ring containers, as well as all the rings I could find. It wasn't really hard to beat, actually.
First of all, I got both 40 rings on it, second of all, you don't even have a ranking on Big's Twinkle Park.

82
Beef / 5 little problems.
« on: April 15, 2004, 07:29:12 pm »
I know how incredibly annoying this must be, but I figure I'll list some little problems on the site that could be fixed or whatever. No rush.

Sonic Battle:

- When you click "Sonic Battle" on a Player Statistics screen, it displays a blank table [as there is no Time category].

Sonic Adventure [DX]:

- This has been stated before, but the "Times" category is all messed up in the Site Records view.

Sonic Pocket Adventure:

- There's no "Neo Geo Pocket" listed at the top of the site, so we can't get to the Players and New Lists.

- The "Overall" is left blank.

Other:

- The New Stats button never seems to finish loading before getting to a "Action canceled" page.

83
Beef / Problem on Rankings Page...
« on: April 15, 2004, 06:59:35 pm »
Quote
yeah, DX is acting messed up. It says I am #1 overall. I can only wonder how. Anyway, I'm off to PWN some DX records. The_T, I'm going to beat your records, cause I fell like it.
In what? Rings? Score? If it's score, that's nothing to brag about, they're pretty bad in most nearly all cases. And the only Rings ones I'm proud of are Big's Emerald Coast, Twinkle Park, and Hot Shelter and Gamma's Red Mountain, but I'm pretty sure all of those are unbeatable. [IE, only tieable].

84
Beef / Problem on Rankings Page...
« on: April 15, 2004, 03:59:11 pm »
On my rankings page, um... Sonic Adventure DX is listed three times... @_@

EDIT: Seems to be fixed, although there are other problems abound [as below].

85
Information Kiosk / Seeing as how we have score attack now...
« on: April 15, 2004, 11:46:58 am »
In one light, what Sadistic has already said, keep the ball in the game for an arbitrarily long time, and it doesn't matter. There's no competition.

But in another light, everyone is bound to screw up some time, or get tired of playing. Why not see how high people can actually get, no limits?

86
Leaderboard Disputes / smtp's sonic 3 ring totals
« on: April 15, 2004, 11:44:25 am »
You're allowed to use the Giant Rings if you have all the Emeralds, as they just give you 50 rings. Did you do that?

87
Information Kiosk / Seeing as how we have score attack now...
« on: April 14, 2004, 03:30:42 pm »
The player's view pages don't display. >_>;;

88
General Sonic / Do you still own a Genesis..
« on: April 13, 2004, 11:19:49 am »
I own a Genesis, however a few years back a friend borrowed all my Sonic games [he was poor and had _just_ gotten a Genesis from some grandparents] and then he moved away. I lost Sonic 3, Sonic Spinball, and Sonic & Knuckles.

Who cares, I have Sonic Mega Collection.

89
News and Updates / ARGH. I mean, we're back up.
« on: April 11, 2004, 07:19:41 pm »
Quote
Quote
- Is there any difference between Sonic and Tails' Sky Chase, Ice Cap, and Sand Hill minigames? [Ie, difference between Sonic's version and Tails' version that would warrant two different divisions?]
Sand Hill has a difference, but other than that it's just the fact that they provided two charts.
Okay, so let's say on Sky Chase, I score higher with Tails than with Sonic. The score with Tails is also higher than the current Sonic's. I'm not able to put it over it?

Quote
Quote
- The Routes don't have scores.
Show me where there's a score on-screen during those levels.

There isn't. The categories need to be removed.

90
News and Updates / ARGH. I mean, we're back up.
« on: April 11, 2004, 02:14:08 pm »
Other things:

Sonic Adventure DX:

- In the Compact View for Score, the minigames aren't shown.

- Having no Rings in Sonic's Casinopolis makes sense, but why not in Score?

- Is there any difference between Sonic and Tails' Sky Chase, Ice Cap, and Sand Hill minigames? [Ie, difference between Sonic's version and Tails' version that would warrant two different divisions?]

- When are we gonna get Big's fishing weights?

Sonic Adventure 2:

- The Routes don't have scores.

Sonic Pocket Adventure:

- In Compact View, Chaotic Space isn't shown.

- The Rings are broken up into two divisions, "Time Trial" and a blank one. The blank one should be removed.

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