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Competition Central / Re: Sonic Mania Competition Rules
« Last post by SpinDashMaster on July 27, 2018, 06:48:45 PM »
Encore mode has an option to re-enable Time Over. Probably need to enforce it on.
Competition Central / Re: Sonic Mania Competition Rules
« Last post by Vicklaw on July 27, 2018, 09:14:32 AM »
Forgot to mention the cool bonus. It is determined by the following conditions :

Starts with a value of 10000 and decreases by 1000 each time your character takes damage, of any kind (loosing shield, loosing rings or car accidents in titanic monarch). Basically anything triggering the "hit" sound + damaged animation counts. Ice in press garden act 2 not tested so far
Is set to 0 if loosing a life
Is only set back to 10000 after finishing a level with the tally and leaving a level to go back to the menu (with pause -> exit). (restarting by pause or devMenu doesn't set it back to 10000)

Also dieing in encore mode and restarting from a checkpoint seems to reset the rings in the level but not your rings count, neither the timer. In encore it can go over 10 minutes without a time over. Such deaths can occur if both characters fall in void, drown or get crushed at the same time. This is also something to consider.
Can the time be unlimited in encore ?
Should restarts from a checkpoint be forbidden if both characters get killed ?
Competition Central / Re: Sonic Mania Competition Rules
« Last post by Zurggriff on July 25, 2018, 08:22:17 PM »
Here are my thoughts on updating Sonic Mania charts if the latest version is going to be competitive with older versions of the game:
- Glitches and use of mechanics specific to previous versions should be banned. This would include sticking to slopes when jumping from a roll with Sonic or Knuckles.
- Boss fights that are exclusive to earlier versions that have an advantage for stat submissions should be banned.
- Any glitch to stop the timer should be banned. (Such as entering Lava Reef 1 after dying in the Oil Ocean to Lava Reef cutscene)
- Entering Lava Reef 1 from Oil Ocean 2 to collect more rings is similar to entering any Act 2 with the Act 1 boss ring monitors exposed. I think this should be allowed for that reason and that it better represents the maximum that could be achieved.
- Bonuses from finishing levels in Time Attack could be added up manually, which has an undesired affect of making scores look fabricated. Additionally, Cool Bonus could also require accounting for when manually determining bonuses. If scores using the old version of Time Attack are maintained, this would be useful in keeping it competitive between the different versions. Alternatively, scores achieved from Time Attack in earlier versions could be banned and scores achieved in Time Attack would be submitted as is. The correction to the Time Bonus in Time Attack on earlier versions is as follows:
< 0:30 = 50000
0:30 - <0:45 = 10000
0:45 - <1:00 = 5000
1:00 - <1:30 = 4000
1:30 - <2:00 = 3000
2:00 - <3:00 = 2000
3:00 - <4:00 = 1000
4:00 - <5:00 = 500
5:00 - <6:00 = 100
6:00 + = 0 (Unlike Sonic 3 & Knuckles)

A large number of submissions that used v1.03 would be affected so I am not sure it would be worth nuking the charts to that extent. It may be better to just ban v1.00 exclusive mechanics, if any at all. If any earlier version is still permitted, I would argue that either Stardust Speedway 2 boss be permitted for Rings and Scores stats or split the charts, but not limit it to Time Attack only. The Mania Mode stages have a greater ring total possible and limiting the stage to Time Attack would not reflect the highest scores attainable. The same goes for any other boss fights, should anything come up.

New charts to be added should include Mighty and Ray for Times, Rings, and Score. Encore Special Stages should also be added in Special charts. Time Attack also features the Encore stages with the option to pick one of the five characters for a solo run, just like the Mania stages. Unlike the Mania stages in Mania Mode, the character designation does not matter for Encore stages in Encore Mode due to changes in monitors that permit additional characters to join the party and swap into active play. While a single character could play in Time Attack for Times stats and Time Attack or Mania Mode for Rings and Scores stats, this is not possible with the Encore stages. Here are some ideas:
- Add Encore levels for Times for each character with Time Attack and add Encore (any character) for Rings and Scores with Encore Mode.
- Add Encore levels for Times, Rings, and Scores for each character with Time Attack and add Encore (any character) for Rings and Scores with Encore Mode.
- Add Encore levels for Times, Rings, and Scores for each character with Time Attack.
If Encore Mode is used for Rings or Scores, Angel Island should be added to the charts.
Board Games / Re: how many cute chao names can you think of?
« Last post by ArthurDaSpeedyRunny on July 25, 2018, 03:59:59 PM »
Competition Central / Re: Sonic Mania Competition Rules
« Last post by Vicklaw on July 25, 2018, 05:57:55 AM »
I have to bring something else on the table by now.

2 new versions have been released by now and there are several differences between them all that have consequences on the charts and what can be submitted.

Old versions have a glitch allowing Knuckles to glide though an entire level (except objects) and cross the finish line in time attack mode. This is done by interrupting the climbing animation by any kind of way then you glide again and you are done.

Second glitch in those versions is there's a way to get into Knuckles' section of green hill act 1 by going left, past a group of spikes and falling against the wall there. That allows more Rings to be collected and possibly getting a higher score by the same way.

V1.03 (first PC version) fixes those so they can't be replicated anymore. And by now, with the updates on the game I guess it is not possible anymore to get those previous versions to do those glitches.

V1.04 brings new transitions and changes the boss fight in stardust speedway act 2. This breaks Lava Reef act 1's Ring and Score charts as you get 6 more Rings if you start from completing Oil Ocean act 2 but you can't get them in any other way nor in older versions. The boss fight isn't problematic for now, but if something involves it later this should be taken into account. There are not the same number of Rings in this boss fight than in the previous one.
Finally, time overs can be disabled and Sonic's ability can be changed on saved games.
Continues can be obtained on saved games but it doesn't matter anyway.

Final revision (Sonic Mania Plus) involes considerable changes with 2 new characters and the encore mode.
- Mighty and Ray are both playable in all modes (Mania, Time Attack and Encore)
- Time Attack tally is changed to indicate the ranks (local and online) meaning you don't get a bonus for your time and rings when finishing a level in that mode.
- New pinball bonus stage allows additionnal Rings and items to be collected outside of the main level (like S3&K bonus stages). This stage is playable in encore and in Mania after getting all the golden blue spheres medals.
- PC version has a glitch in special stages where you can press a button to instantly get a speed bonus. You can repeat this as many times as you want.
- Encore mode has some roulette boxes cycling though all items. Those are painful for Ring Attacks.

With all those changes, what should be done with the charts and possibly new rules ? Should Mania have more charts or Mania plus created as a separate game ? In that case, can any record submited for Mania be pasted back into Sonic Mania Plus ? Here are my suggestions :

Ban anything that can be done in one version but not in others, or compensate if possible. This includes :
- Knuckles glide glitch (ban)
- Green hill act 1 Knuckles' section glitch (ban)
- Separate charts involving stardust speedway boss fight, restrict to one boss fight only or Time Attack only (choose)
- Can't start Lava Reef's act 1 from finishing Oil Ocean act 2 (can't start on the submarine)
- Time over must not be disabled. Glitch to stop time over by turning super is to be banned.
- Bonuses from finishing a level in Time Attack mode can be added to your final score if they are not in your version. Bonuses are 100x your Rings. Time bonuses are :
• Time < 30 seconds = 50000
• 30 seconds < Time < 1 minute = 4000
• 1 minute < Time < 2 minutes = 3000
• 2 minutes < Time < 3 minutes = 2000
• 3 minutes < Time < 4 minutes = 1000
• 4 minutes < Time < 5 minutes = 500
• 5 minutes < Time < 6 minutes = 100
• 6 minutes < Time < 9:59 minutes = 0
• 9:59 minutes < Time = 100000 (to be banned)
(correct me if I'm wrong)
- Pinball bonus stage is to be forbidden. If using this in studiopolis act 2 for rings and score, everything got inside should be substracted from your final score. For that level, use blue spheres if you can unless you prove you couldn't.
- In special stages, getting any bonus by any other way than filling the gauge with spheres (or getting an arrow box) voids the run.
- Imputting codes by using level select screen is to be forbidden. (For example a code to get all Sonic abilities together).

How the charts should be changed is up to you. What should be added are :
- mighty and ray charts for times, rings and scores
- encore levels for time, rings and scores (characters don't matter)
- encore special stages in special charts.
Competition Central / Re: Sonic Forces rankings
« Last post by hfactor66 on July 11, 2018, 11:59:02 AM »
I don't think we should allow score multipliers, as it'll take too much time to set the 3x up and you can see your pre-multiplier score even during the bonus is active. It also only lasts 30 minutes per day, so you can't really compete much.
SOS should be imo banned for RNG reasons, but couldn't you just rent an avatar so you could use two and make SOS useless? In that case 2 avatars could be allowed.
Most recent version should also be used, but not the infinite rings/score glitch. I have the most recent PS4 version and did the water-walk glitch last month, I guess it's the 1.01.
Wispons could be used, don't see why not. Banning some would just make things harder. Of course we could have a rule to only use basic versions, which is okay for me too (makes score/etc. more pure).

Hyped to see the charts :) Thanks hfactor and Zeupar ^_^
Yeah, in order to compete with the 3x Score Multiplier, you pretty much have to know your route in advance, which is what I did, practiced before the 3x multiplier came into play, then gunned for it all throughout the multiplier. If you want a full hour of 3x, you have to wait until 11:30 PM and have the next day's 3x daily complete. I'm fine with not allowing this for Score Attack competition to keep it more balanced.

Rental Avatar? Ohhh... yeah I totally forgot about this mechanic, I didn't realize that this functioned exactly the same as the green SOS mission, so I suppose the Rental Avatar function would make two Avatar competition much easier to setup and reasonable to allow for competition. I've never used it, I just assumed it would overwrite the Avatar character you were using when I played, so it never occurred to me that it could be useful.

Ah, so it is possible to walk on water in 1.01, nice to finally know that. It'd be kinda boring to see the charts for stage 14 be a bunch of maxed out stats cuz of the walk on water glitch.

Your Avatar HAS to use a Wispon of some kind, and I thought about allowing only the basic Wispons for competition, but I still stand by the notion that getting the right Wispon is child's play. S-ranking all the levels and meeting all the challenge times, with few exceptions, *COUGHSTAGE27* is pretty simple to do.

I'm equally as hyped :3 Zeupar moved my original post here. If he meant this post, he didn't clarify that cuz he said to start this discussion in a thread I started, and I didn't start this thread.

EDIT: After spending many hours yesterday messing around with the Rental Avatar system, and loading it up again today, the Rental Avatar system seems to keep giving me the same options repeatedly, and I don't just mean similar characters, I mean the EXACT SAME CHARACTERS over and over again. Now I'm not sure how the system decides what other players' Avatars to give you, and it's making me reconsider the Rental Avatar option as far as allowing it.
Competition Central / Re: Sonic Forces rankings
« Last post by TheRealShadnic on July 11, 2018, 05:09:20 AM »

Awesome to see, that the charts can/will happen :) I think I'm able to submit to all charts, just need to figure out how to film them.

My take on the rules:

Super Sonic should be banned.
DLC should be added. We have Sonic 06's Very Hards too, no reason not to have.
Hard difficulty should be set, as the game suggests that for the leaderboards too.
I don't think we should allow score multipliers, as it'll take too much time to set the 3x up and you can see your pre-multiplier score even during the bonus is active. It also only lasts 30 minutes per day, so you can't really compete much.
SOS should be imo banned for RNG reasons, but couldn't you just rent an avatar so you could use two and make SOS useless? In that case 2 avatars could be allowed.
Wispons could be used, don't see why not. Banning some would just make things harder. Of course we could have a rule to only use basic versions, which is okay for me too (makes score/etc. more pure).

Imo charts could be like in Sonic 06, so we'd have Classic/Modern/Avatar/Tag/Boss.

Most recent version should also be used, but not the infinite rings/score glitch. I have the most recent PS4 version and did the water-walk glitch last month, I guess it's the 1.01.

Hyped to see the charts :) Thanks hfactor and Zeupar ^_^
Competition Central / To all who wish to see Sonic Forces added to the site
« Last post by hfactor66 on July 10, 2018, 12:46:43 PM »
I received a PM from Zeupar this morning about Sonic Forces. In this topic, all players interested in seeing charts for Sonic Forces added to the site can show their support and discuss the game's competition rules if it were to be added to the site.

I never really intended to be the lead guy on this, but here I am.

Now, to quote Zeupar's PM to me, he states that "To add Sonic Forces, we would need a sensible set of rules and at least two people willing to submit to all the charts."

I'd be more than willing to step up and be that first person, as I've done a reasonable amount of competition on all three of the main categories of competition in this game, those being Time Attack, Ring Attack, and Score Attack, so I'd have some stats to submit for all of these categories of competition, (especially RA) but this is where other interested players need to step up and show their support, otherwise this will go nowhere.

With that out of the way, let's move onto the next part;

Creating a "sensible set of rules"

Now I've thought about this before, and can toss up a general set of rules, but there are some things that need to be discussed for all the categories on this game before a set of rules can be agreed upon. General rules for the game should be pretty simple, the first major rule that should seem pretty fair is this;

Use of Super Sonic in all Classic/Modern stages is banned.

For those unaware, Super Sonic in Sonic Forces is a free downloadable DLC that allows you to select Super Sonic before you enter a stage, and when you obtain 50 rings, you automatically transform into Super Sonic, giving you infinite boost and the ability to magnetize rings. It doesn't even record your time anyway, so it would have to be taken from the end of the run right before the results screen. Maybe we can have a Freestyle category where Super Sonic is allowed if anyone is interested in using Super Sonic.

It should be noted that if you have the Shadow DLC, you can play as Shadow in all of Modern Sonic's stages as well, (except boss fights) but since Shadow does not play any differently than Modern Sonic does, I don't see playing as Shadow as an issue for competition in any way. And speaking of the Episode Shadow DLC, this contains three additional levels aside from the main game, and it's possible in the future that more DLC levels could be added to the game, so it should be discussed whether or not to add charts for any DLCs. I would love to see charts for any future DLC stages, but it's understandable if the DLC stages get left out from the charts, since there's over 40 levels to compete on as it stands already.

Anyway, getting back on track, the next logical rule is this;

For all charts, the game's difficulty setting must be set to Hard.

The difficulty menu lied to you. Normal mode is easy, and Hard more is normal. In normal mode, the rings are capped at 100, and you don't lose all of your rings upon getting hit, only 20. In hard mode, it works how you'd expect; one hit costs you all of your rings, and rings are capped at 999. I'm not sure if Normal mode alters the bosses in any way to make them easier, but I think the not losing all your rings part should be reason enough to include this rule. It's just common sense.

So with that, now we get to the toss up stuff that needs to be discussed, the first one being

The Score Multipliers

In Sonic Forces, you receive simple daily missions that, once completed, trigger a score multiplier of up to 3x depending on how many of them you complete in a row that lasts for a half hour of real time to boost your score. This has allowed me to hit over 10 million points on two different stages in the game. The question is though, how should this be handled? Should using score multipliers from daily missions be allowed, or banned? I personally think this should be fair game for the Score Attack category, as it can easily be obtained, and is readily available for 30 minutes every consecutive day you log in to Sonic Forces. The major drawback to this is that it takes five straight days of logins to regain this 3x multiplier if you lose it, and it would limit competition to only those patient enough to keep this daily streak going, so it might be healthier for competition to ban this, or have players submit the score shown on the results screen BEFORE the multiplier is applied, since it would level the playing field and keep things fair for all players looking to do Score Attack but don't have the patience to wait five days.

The next thing that needs to be discussed is

The SOS Missions

In Sonic Forces, you will sometimes see a blue, green or red SOS symbol on a random level, and you have one chance to complete it. Before we get into how this affects competition, let's talk about what each one does first, since each of these SOS missions features a different gimmick.

The blue one spawns an animal capsule somewhere in the level that needs to be opened before you complete the level. If you complete the level without opening it, it will still count as a fail, and your stats won't be displayed.

The red one gives you a randomly generated Avatar character to play as to finish the stage. You fail the mission if you die, pretty straightforward.

The green one also gives you a randomly generated Avatar character to play as to finish the stage, but the major difference is that you can swap to your current selected Avatar character, effectively allowing you to play as two Avatar characters at once. You fail the mission if you die, also pretty straightforward.

So now that you're familiar with how these SOS missions work, let's get into how they affect competition. The only one that affects competition in a noticeable way is the green one. Being able to play as two Avatar characters gives you the chance to do things that would otherwise be impossible, like collecting otherwise out of reach rings, or performing otherwise impossible tricks on bosses. See these examples below if you want to get an idea of what I mean.

Stage 16 Capital City SOS Mission RA - 779 Rings by yours truly compared to Stage 16 Capital City RA - 703 Rings also by yours truly.

Stage 27 VS Infinite SOS Speedrun in 1:45.79 by E-121 DSF compared to Stage 27 VS Infinite Speedrun in 1:49.97 by Supersonic1014.

Just by looking at the stats, you can see that there is a HUGE advantage to having two Avatar characters at your disposal. The problem is how much of a MASSIVE PAIN it is to set up due to the random nature of the SOS missions. You have to wait until you get the right SOS mission on the right level, and it has to be an Avatar that will work with what you are trying to do, and if that's not enough, as discussed earlier, you only get ONE SHOT at trying the level this way, so if you make a mistake, you have to set this up all over again, which could take hours.

With all that said, the question remains; should SOS missions be allowed or banned? I personally am leaning towards banning them, due to the insane amount of RNG that goes into these setups that would otherwise deter A LOT of potential players and make competition less accessible, but some might not consider it fair to ban them from competition because of this, so that's why this needs to be discussed. I think allowing them would only stifle competition, but maybe you can change my mind.

Finally, the last thing we need to discuss is

The Wispons

The Wispons are the key to competitive success in all Avatar missions, since there's some Wispons that have beneficial perks, like earning extra rings from defeating enemies, giving a boost of speed upon stomping, letting you stop on a dime regardless of speed, a short invincibility every 100 rings, and in my opinion the most broken perk of all, DOUBLE POINTS AFTER 100 RINGS, the list goes on. These perks have benefits that affect all categories of competition, so it should be decided whether to allow them or not. I personally think these are similar to collecting all the Chaos and Super Emeralds in S3&K and Mania, in that if you want to compete, something as simple as collecting the right Wispon for the job would be child's play.

As for the Avatar itself, the species you play as should be geared towards whatever is most beneficial to whatever you're doing, so the Avatar species should be free game, since setting up separate charts for every species in the game would just be redundant.

And on that note, there should be four divisions for the charts, those being Modern Sonic, Classic Sonic, Avatar, and Tag Team, since these are the four types of levels in the game. You could lump the Tag Team stages with the Avatar stages though, so that would make things simpler. The only level that would be difficult to categorize is the final boss, since this boss fight features three of these four types of gameplay, those being Classic, Avatar, and Tag Team. You could lump it together with Classic Sonic, since he's the one you initially play as in Phase 1, but I'll leave that up to the one who makes the charts to decide that. Heck, the boss levels are clearly designated throughout the game, (Except Metal Sonic) so it wouldn't be a problem to make a separate category for the bosses.

The last thing I want to discuss is version differences

One major difference I can think of right away deals with a glitch discovered by our very own sitewide champion, DarkspinesSonic. In this video he published back in mid November of 2017, he showcased one of two methods that can be used in stage 14 to walk on the first waterslide and infinitely kill respawning enemies to maximize both score and rings, which are 99,999,999 for score and 999 for rings respectively. The thing is, it's not clarified whether or not this is possible to do on the current version of the game, 1.01, and since some games require the latest version of the game to be used due to difficulty with downgrading to a previous version, it should be discussed whether or not stats should be done on the latest version of the game. If it can be done on the 1.01 version of the game, then the discussion should shift to whether or not to allow this.

There was also a time-stop bug found on stage 24, which is used to freeze the in-game timer throughout the entire level, so it should be discussed whether or not to allow that. This one is CONFIRMED to only work on the 1.0 release of the game and was patched in the 1.01 update. Here's the video in case you want to see it for yourself.

There were other things adjusted and fixed in the 1.01 update, like certain boss fights, certain Wispon abilities, and the player character's reaction when taking damage, so this means that some levels of the game will play differently depending on what version of the game you are playing, making the discussion about this all the more critical. I personally think the 1.01 version should be the one played, and make it so the current version of the game is to be used for competition in the future.

Okay, I'm about done with this mega post, and I've discussed about everything I can think of at this point. This took me all morning to write, and quite a bit of research, so if you think I missed something, let me know, and more importantly, tell me your thoughts for Forces competition down below. I'm excited to be the one to bring news of potential charts for Sonic Forces to TSC, I just hope I'm not the only one who feels this way. Anyway, thanks for taking the time to read all of this, and I'll see you all on the charts!
Competition Central / Re: Sonic Adventure Time Attack Glitch
« Last post by SpinDashMaster on July 06, 2018, 06:24:36 PM »
This is already known and banned, from what I remember.

Quote from: Competition Rules
* When using Trial mode, you must only begin a stage from the same place Adventure mode would have you begin that stage (The time at which you start doesn't matter).
Competition Central / Re: Sonic Forces rankings
« Last post by hfactor66 on July 06, 2018, 09:07:21 AM »
Would certainly give me new motivation to play the game again, since I have a LOT of CyberScore rankings on Forces, and I've been wondering the same thing for a while now tbh Since Mania charts were up within a month and a half. My guess as to why it wasn't prioritized is because the game didn't do well or because he who creates the charts is too busy, plus competition rules would have to be decided on for Forces competition, which I would love to help with, as I've done a lot of competition with this game already.

Forces has a lot of variables that can influence competition with Avatar and Avatar+Sonic levels, like the different Wispons with different perks and SOS missions, which has played a part in some people's WR times and one of my RAs that would have been impossible otherwise. I mean I would assume anyone wanting to compete in Forces is willing to go through the trouble of collecting all the Wispons for Avatar competition, much like collecting all the Chaos Emeralds for RAs in S3&K and Mania, but the SOS missions are something else entirely, since they are extremely random and waiting to get exactly the right one you need after failing the one attempt you get with it is really annoying.

Also for one Avatar level, there was a glitch that could be used to walk on the water slides and easily max out the score (99,999,999) and rings on infinitely spawning enemies that got patched in the day one update, so it'd be good to see whether or not that is allowed to be used in competition. Also ring cap is 999, even though some levels have MUCH more than 999 rings, but there's no way to tell just from the ring score like in Sonic 06 exactly how many rings you collect.
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