A followup on Unleashed


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Offline Rolken

A followup on Unleashed
« on: October 15, 2008, 02:59:19 PM »
Awhile ago I wrote about some severe framerate troubles with Unleashed and their potential to sink the game. Well, we're within a month of release now, which means the game is pretty much in its final form, and the verdict is in:

"The PlayStation 3 version's appalling framerate [is] a shame, because the Xbox 360 version boasts a brisk framerate that compliments the game's arresting and vivid graphics"

So, 360 Sonic fans can break out the champagne, and PS3 owners have yet another reason to regret their purchase.

Meanwhile, Douglas and genus's merry parade staggers onward, with the Top Ten Catchphrases next to come.

update: Shadow Jacky's put comparison videos later in the topic if you want to check it out for yourself.
« Last Edit: October 16, 2008, 07:20:25 PM by Rolken »
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Re: A followup on Unleashed
« Reply #1 on: October 15, 2008, 03:53:49 PM »
Well that's better than nothing.

Guess I know which next-gen console I'm buying now. awesome.jpg

Re: A followup on Unleashed
« Reply #2 on: October 15, 2008, 05:02:42 PM »
This game is also coming out on the wii. Can somebody please tell me which would be better, the 360 version or the wii version?

Sorry for sounding like a noob but I don't understand all this framerate/technical stuff and I want to get the right one. I don't want to be disappointed :(

Re: A followup on Unleashed
« Reply #3 on: October 15, 2008, 08:28:51 PM »
Well framerate isn't a complicated thing, it's basically how smoothly it runs. 15 frames per second means 15 pictures every second, 60 means 60 (30 is the American TV standard). More is better. If a game is described as having a bad framerate it means the graphics get ahead of what the game can handle, so the framerate drops often. This means that the whole thing was coded poorly so you should probably stay away.

However, the Wii version is going to be basically a different game compared to the PS3/Xbox360 ones, and we've got bugger-all word on it so far, so wait.

Re: A followup on Unleashed
« Reply #4 on: October 16, 2008, 01:03:33 PM »
ok then thanks Crowbar :D

I have a feeling I will end up getting the 360 one but I'll wait anyway.

Offline Shadow Jacky

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Re: A followup on Unleashed
« Reply #6 on: October 16, 2008, 05:33:22 PM »
Hmmm, well, none of them look spotless in terms of framerates. There were notable chugs in intense parts in both the 360 and Wii versions. However, the PS3 version was chugging ALL THE DAMN TIME. That's disgusting.

Offline EngiNerd

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Re: A followup on Unleashed
« Reply #7 on: October 16, 2008, 06:10:36 PM »
Two comments on the Wii video:
One, is it just me, or does the High Europe stage look incredibly easy?
Two, the shot of that - thing - at the end looks bizarrely similar to one Midna....
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Offline Rolken

Re: A followup on Unleashed
« Reply #8 on: October 16, 2008, 07:19:37 PM »
This game is also coming out on the wii. Can somebody please tell me which would be better, the 360 version or the wii version?

Sorry for sounding like a noob but I don't understand all this framerate/technical stuff and I want to get the right one. I don't want to be disappointed :(

To paste from an earlier topic, you'll also want to keep this in mind-

PS3/360 - Sonic Unleashed on the "Hedgehog Engine"
PS2/Wii - Unleashed lite, with the same motifs but different level design by Dimps and worse graphics
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Offline Taillow

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Re: A followup on Unleashed
« Reply #9 on: October 16, 2008, 07:50:05 PM »
Was that different level design thing ever proven?  Because it still sounds lame.

Anyhow, the game looks pretty linear (Not surprising) with a few slight alternate methods of the same route, but I'm watching idiots, so...

Also I wonder if you can slam down on the boxes two minutes and forty seconds in on the Wii video.

Also it seems like boosting is required to stay fast in the Wii version.  Bummer.
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Offline Thorn

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Re: A followup on Unleashed
« Reply #10 on: October 16, 2008, 08:41:02 PM »
Was that different level design thing ever proven?  Because it still sounds lame.

Yes, an early trailer of the 360/PS3 version shows a totally different stage for the level in the Wii video.

Quote from: Taillow
Also I wonder if you can slam down on the boxes two minutes and forty seconds in on the Wii video.

Actually, this is the only video I've seen where somebody doesn't slam through the boxes in the floor, and wall kicks upwards instead. Unfortunately, he misses the homing attack chain on the the higher route shortly after, and the dash ring he hits pushes him onto the route that everybody who bashed the boxes ended up on.
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Offline Shadow Jacky

Re: A followup on Unleashed
« Reply #11 on: October 16, 2008, 09:24:08 PM »
Two comments on the Wii video:
One, is it just me, or does the High Europe stage look incredibly easy?
Two, the shot of that - thing - at the end looks bizarrely similar to one Midna....

One: It might be the final level design, it might not be and was just something to show at TGS.

Two: I don't think so...needs hips *shot*
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Offline Thorn

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Re: A followup on Unleashed
« Reply #12 on: October 16, 2008, 10:01:03 PM »
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Offline Shadow Jacky

Re: A followup on Unleashed
« Reply #13 on: October 16, 2008, 10:06:49 PM »
holy shit what happened to the quality?

glad we got to see more stages though.  mykonos doesn't look as vibrant, but meh...

also its official, the wii version will have no score charts.

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Re: A followup on Unleashed
« Reply #14 on: October 17, 2008, 06:27:06 AM »
Well I have to say that does look pretty nice. I'm impressed by how well the Wii version graphics hold up against the Hedgehog Engine. Wonder if the PS2 version will look the same, though.

Offline Shadow Jacky

Re: A followup on Unleashed
« Reply #15 on: October 17, 2008, 12:33:08 PM »
Crowbar, if anything the Wii version is the PS2 version with wiimote control bits. 

also new trailer!

Egypt: http://www.sega.co.uk/games/?t=EnglishUK&g=230&v=965

some new Wii version screens: http://ga-forum.com/showpost.php?p=13219376&postcount=172

I don't know who the kid is in the first shot, but he's on the character page at the official site. (he's only a silhouette)
« Last Edit: October 17, 2008, 12:50:26 PM by Shadow Jacky »
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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #16 on: October 17, 2008, 01:20:00 PM »
Video comments:
Wii Trailer:
OK, so the Greece graphics do look rather toned down.  But otherwise, I don't think High Europe looks quite as easy anymore, plus now that I think about it, were the early levels of the Genesis games all that difficult?  Well, I mean, Green Hill/Emerald Hill/Angel Island/Mushroom Hill were pretty easy.  I really can't tell anymore whether High Europe or Mykonos is the first stage of the Wii version.
Egypt Trailer:
Now THIS looks somewhat more difficult for some reason.  I can't really place it, it just does.  The music kinda stinks though ... I mean come on, Keys the Ruin is due for a reprise any day now....  <_<
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Offline Shadow Jacky

Re: A followup on Unleashed
« Reply #17 on: October 17, 2008, 04:35:37 PM »
well damn this pretty much showed a lot more than I expected.

http://www.sega.co.uk/sonicunleashed/uk/index.php

search around for new gameplay vids and you get to hear music from the stages of both day and night.
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Re: A followup on Unleashed
« Reply #18 on: October 18, 2008, 07:42:55 AM »
Wow, quite informative for an official site. I'm impressed.

Offline F-Man

Re: A followup on Unleashed
« Reply #19 on: October 19, 2008, 03:47:53 PM »
With 48 Blu-ray movies and constant use of media networking to my television, I sure do regret my PS3 purchase.

Offline douglas

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Re: A followup on Unleashed
« Reply #20 on: October 19, 2008, 05:27:15 PM »
With 48 Blu-ray movies and constant use of media networking to my television, I sure do regret my PS3 purchase.
And the fact that any 360 game worth getting has ended up on PC amirite
This topic has now been officially won by me.  Never mind, you might do better next time!
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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #21 on: October 19, 2008, 08:00:58 PM »
Very pleased from the site's information that, whilst advertised as such, this game does NOT occur in the real world - each location is given a fictional name, flag and description.
New names:
Apotos - Greece
Spagonia - High Europe
Chun-nan - China
Shamar - Egypt
Empire City - probably New York (because a similar stage has been confirmed)
Holoska - somewhere in the Arctic; possibly Siberia
Mazuri - looks like Africa, most likely the stage we saw in the first leak
Abadat - by location, probably Australia (also could be the leaked stage)

Further notes:
The Werehog stages seem to include these yellow crystals that don't appear in the other videos for some reason.  The Egypt stage video shows a wizard-like enemy, and a shot of Sonic with some kind of fire powerup.
Site refers to "unlockable areas"; whether these are in-stage areas unlockable by powerup, or more Hidden Island / SA2B Green Hill isn't stated.
Jump pads a la SA/SADX confirmed; these appear to have controller button symbols on them for the actual jumping.
One part refers to his "new friend's lost memory".  I don't want to think of how this has manifested itself before.
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Offline KnucklesSonic8

Re: A followup on Unleashed
« Reply #22 on: October 20, 2008, 10:12:00 AM »
Australia stage, huh? Can't wait to see how they develop that further.
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Offline Nario

Re: A followup on Unleashed
« Reply #23 on: October 20, 2008, 10:47:08 AM »
I must say, the Xbox 360 build looks absolutely amazing. It may be linear, but all I want from a Sonic game is a great time and it looks like Sonic Unleashed is going to supply that demand! :)

Offline KnucklesSonic8

Re: A followup on Unleashed
« Reply #24 on: October 20, 2008, 11:20:12 AM »
Well said.

Honestly, Unleashed is really holding up and I'd buy it if it weren't for the skepticism surrounding the whole Werehog concept.

I mean, it's not that it's slow or anything. Cause it's not in my books. It's just... different. But I'm afraid that the story behind it may complicate the gameplay which was the case with SatSR, imo (but don't get me wrong, it's a great game).

I'll be renting it before a purchase, for sure. No matter how badly I want it.

What'll interest me the most is how critics will recieve it. May I go ahead and predict IGN's inevitable 6.5 score? kthnx...
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Offline Mo

Re: A followup on Unleashed
« Reply #25 on: October 20, 2008, 10:27:10 PM »
Unleashed looks great so far from alll the videos I saw on youtube and the sega site,but I probably going to wait a month to buy this game.
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Offline Shadow Jacky

Re: A followup on Unleashed
« Reply #26 on: October 21, 2008, 05:18:15 PM »
http://www.gamingexcellence.com/ps3/games/1409/p20081020.shtml

review site claiming that the 360/PS3 builds have increased framerates to 40 since E3 and Sega is hoping for 60 by its release.

believe it or not...
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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #27 on: October 21, 2008, 05:49:53 PM »
WUT
SEGA GREW A BRAIN
No really ... sure, they still need to fulfill this statement, but the sheer fact that they're saying it means they've listened to the populace for a bit.
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Offline Parax

Re: A followup on Unleashed
« Reply #28 on: October 21, 2008, 06:11:57 PM »
Any word on the load times?

I mean seriously, the PS3 vid had the same 20-second loading as S06. Those type of problems shouldn't exist anymore.

Offline Shadow Jacky

Re: A followup on Unleashed
« Reply #29 on: October 24, 2008, 01:21:24 PM »
New trailer already...

at the rate all of the levels are going to be shown by the game's release :(

Abadat: http://www.youtube.com/watch?v=EjIi69bTaMQ
my name has nothing to do with Shadow The Hedgehog

Completed Runs:
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