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ITT, we TA anything not tracked by TSC


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Offline yse

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« Reply #30 on: February 19, 2006, 04:58:01 pm »
Quote
I've started playing Wario Land 3 again today to play the Golf minigame (lol, I know... :/) and I remembered that it has a Time Attack Mode so I tried out the first stage.

Wario Land 3

N1: Out of the Woods - 1:24 1:16
[snapback]9897[/snapback]

I'd beat you, but I just discovered that my WL3 cartridge no longer works. D:

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Offline sonicam

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« Reply #31 on: February 19, 2006, 05:06:36 pm »
>.> Well, I actually wouldn't mind if you did actually cuz I'm just doing this for fun. I cut Out of the Woods down to 1:13, I think sub 1:10 (1:07-1:10) might be pretty much perfect to be honest. Get Wario Land 3 ROM and use VBA emulator ftw. :o
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Offline Spinballwizard

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« Reply #32 on: February 20, 2006, 02:15:22 pm »
Sonic XTreme Remix Demo

Jade Gully 1: 1:16

Jade Gully 2: 0:58

These aren't serious TA's by any standards. There's one part of JG1 I keep screwing up. >_>

(OSNAP 300th post omglolz)
« Last Edit: February 20, 2006, 10:11:10 pm by Spinballwizard »
<Tails> also "GET BLUE SPHERES" on a black-and-white TV remains the best special stage of all time

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Offline magnum12

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« Reply #33 on: February 27, 2006, 09:41:49 pm »
Gun Star Super Heroes
-Moon 3 (Red, Hard Mode): 3:40. Seven Force is such a cool boss, the only way to get the most of this guy is to play hard mode and fight all seven forms.
« Last Edit: February 27, 2006, 09:53:01 pm by magnum12 »
Ever know what its like to get pwned by a book? Sonic certainly does.

Offline Shadow Wedge

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« Reply #34 on: February 27, 2006, 10:59:36 pm »
TMNT something-or-other for SNES... It's the time-based one, anyways.
2-players, hardest difficulty: 23:xx.
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Offline General Throatstomper

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« Reply #35 on: March 03, 2006, 02:59:01 pm »
First off, this is my formal confession on the forum (allready done in the chatroom) where I admit to lying about all my times, save for those of the Egg-Go-Round, which are no longer records anyway. I'll get that out of the way.

Anyways, to comment on a few points, Mario Kart DS is indeed a fun game. Not purchasing this while in possession of a DS should warrant a death sentence, though that might just be the fanboy in me.RPG, I take it that you don't snake in MK:DS? Most of your times are decent, but could do with major improvement. I'd be interested to play you online.

Myself, I've barely time attacked, but am working on the cracking of the time trial code for anoter site, which is not nearly as hard as I thought it would be. Pressing up,down, L,R,Y, and A (in that order) while viewing the time under the results section will yield a code, to be employed by Nintendo in official time attack tournaments. The applications for other time-attack sites are obvious. Unlike TSC, however, I have no interest of abusing this knowledge. I feel that I've moved on since my 2 year period of idiocy and supposed self enlightment.

I'm curious to see how long it would take somebody to clear CastleVania:Dawn of Sorrow on a hard file without sequence breaking. For "clear mode", I'd assume around 2 or 3. The Valmanway sword and Abbadon soul would see to thet quick elimination of all enemies. Of course, to get both you'd have synthesize the Abbadon soul, start a new clear file, play through that, and start yet another clear file. As for a normal hard mode without the best weapons and souls, it would likely take 4-5. Julius mode, somewhere around 7-8. Somebody should attempt that. Somebody who isn't me.
« Last Edit: March 03, 2006, 02:59:44 pm by blueblaze »


I HOPE YOU DO

Offline Bilan

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« Reply #36 on: March 03, 2006, 05:12:15 pm »
Quote
RPG, I take it that you don't snake in MK:DS? Most of your times are decent, but could do with major improvement. I'd be interested to play you online.
[snapback]10314[/snapback]

Nope I dont snake. Not only do I not know how (lol) but I prefer just racing 'normally' if that makes any sense.

I would accept your offer to play online, but A. I dont own MK:DS, I borrowed a copy from Chuck(Best friend and fellow occasional TSCer under the name IcemanSJ) for about a month before giving it back to him, and B, I tried to go online with it when I had it and it does not compute with my Router :(
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Offline Bilan

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« Reply #37 on: March 07, 2006, 05:56:54 pm »
I pwnt some of my MK:DS times earlier, update coming sooner or later....but for now...

Virtua Fighter 3TB-Arcade Mode-Fastest KO- 0:03:71

House of the Dead 2-Boss Mode-Magician- 0:57:81*

*I can do much better than that.
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Offline Bilan

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« Reply #38 on: March 30, 2006, 04:51:33 pm »
Since it doesnt look like there'll be a division up on TSC anytime soon:

Twinkle Circuit fastest laps:

Sonic: 0:31:05
Tails: 0:34:66
Knuckles: 0:29:73
Amy: 0:49:13
Big: 0:33:79
E102: 0:38:71
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Offline F-Man

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« Reply #39 on: March 30, 2006, 07:16:45 pm »
Quote
Twinkle Circuit fastest laps:

Sonic: 0:31:05
Tails: 0:34:66
Knuckles: 0:29:73
Amy: 0:49:13
Big: 0:33:79
E102: 0:38:71
[snapback]11237[/snapback]
Knuckles: 0:29:30 :O
« Last Edit: March 30, 2006, 07:17:12 pm by F-Man »

Offline Bilan

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« Reply #40 on: March 31, 2006, 01:57:09 am »
OMG you bitch I have to beat that now :(
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Offline Rolken

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« Reply #41 on: April 01, 2006, 06:17:44 pm »
108 in Knuckles Mine Hunt in Bouncy Battle zomg :O

edit: bouncy battle roffle.
« Last Edit: April 01, 2006, 06:18:05 pm by Rolken »
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Offline Bilan

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« Reply #42 on: April 01, 2006, 06:55:20 pm »
BOUNCY BATTLE XD!!
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Offline Aitamen

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« Reply #43 on: April 02, 2006, 04:18:16 am »
1 day (exactly) for FF7 (slash-trick for FMVs, Morph-level str for Cloud, perfect force)

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Offline CosmicFalcon

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« Reply #44 on: April 02, 2006, 11:45:19 am »
Bouncy Battle?

Man... that has got to be... so much more...... existant.

Owait rumble roses xx lawl.
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Offline yse

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Re: ITT, we TA anything not tracked by TSC
« Reply #45 on: April 20, 2006, 07:32:18 am »
Vectorman 2 level times:

 Geronimo (1): 0:38 (can't be beaten)
Night in the Swamp (2): 0:53
Bog Jam (3): 0:33 [0:39 with TWO extra life pieces]
In Darkest Night (4, boss): 0:12
Fired (5): 0:43
Magma P.I. (6): 0:19 [0:24 with ONE extra life piece]
Turn Up The Heat (7, boss): 0:21
Orbot Express (8): 0:24
Dirty Job (9): 0:38
Vectorman 1 2 3 (10): 0:24
I Can Dig It (11): 0:13
Rollerderby (12): 0:23
Mist Chances (13): 0:19 [0:21 with ONE extra life piece]
Fear Cave (14): 0:48
Dreamsnake (15, boss): 0:27
Recycle or Die (16): 0:19
The Shadow Nose (17, boss): 0:41
Shout and Twist (18): 1:27 [with ONE extra life piece, 1:45 with TWO extra life pieces]
Tank You (19): 1:06
Tank Patrol (20): 1:01 [with ONE extra life piece]
Bad Eggs (21): 0:20
Queen For a Day (22, boss): 1:11
TOTAL: 13:20

Note that Vectorman levels play much like Gamma levels in SADX, so to get these times I've subtracted the final time from the starting time. (and subtracted any time bonuses picked up, though when TAing that shouldn't come into play.)
« Last Edit: April 24, 2006, 02:59:21 am by mike89 »

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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #46 on: April 20, 2006, 02:52:27 pm »
^I always have and always will suck at Vectorman.

Sonic Robo Blast 2 v1.09.3.7 (for a fan game, it's pretty good)
LevelAct 1     Act 2     Act 3     Act 4     Emerald Stage
Original Game
Greenflower17"1537"0616"24
Techno Hill42"2743"1025"03
Castle Eggman1'16"121'11"1315"12
Red Volcano1'42"11
Spring Hill1'13"03
Mario Koopa Blast53"1620"2825"34
Christmas Hunt42"26
SA Example10"09
Mystic Realm v4.3
Jade Coast18"2637"0618"24Mudhole Karst: 1'28"31
Tempest Valley22"341"03"1637"33Rainstorm Keep: 57"00
Verdant Forest1'56"131'57"3117"24Labyrinth Woods: 1'36"22
Flame Rift28"1755"2430"09Vulcan Forge: 2'59"21
Midnight Freeze24"2751"2459"03Silver Cavern: 3'30"30
Sunken Plant2'19"072'51"1024"27Nitric Citadel: 2'05"28
Aerial Garden1'11"071'59"2423"1721"19Starlight Palace: 2'49"17
(^boss version)
Prismatic Angel4'37"211"321'54"34
Mystic Realm37"34
Warp4"26
Mystic Realm Archives
Crawla Valley21"04
Coastal Shores39"30
Crawla Isle17"06
Verdant Forest1'11"051'43"0318"25
Aerial Garden9"331'52"0723"331'49"06
Mystic Realm59"09
Arena5'58"04

Not exactly good times, but not bad either (except for a few).
« Last Edit: May 20, 2006, 08:20:25 pm by gs93 »
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #47 on: April 20, 2006, 05:42:17 pm »
^^Wait what there's an actual FINISHED version of SRB2 now?

Also Sprint has 0:13 GreenFlower 1 and I forget the rest but they are all insane X)
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #48 on: April 20, 2006, 06:16:12 pm »
It's not "finished", per se, but there's a nifty "expansion pack" called Mystic Realm that adds 40 levels.  Sweet, huh?  I seriously recommend this game to anyone and everyone reading this post right now.  Here's the links; install them in order and it should work.  When prompted, click Open/Run, not Save.
Sonic Robo Blast 2 v1.09.2
Upgrade to v1.09.3
Upgrade to 1.09.3.4
Mystic Realm v4.3 "Expansion Pack", run the included MS-DOS Batch to start it.
If those links don't work, tell me and I'll edit 'em.

I've seen Sprint's vids, and he owns me even after jacking up the difficulty.  The only reason I beat him in Techno Hill 2 was because he's using an old version of the game, v1.09.2.
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #49 on: April 20, 2006, 06:47:17 pm »
Right, those links are SO downloaded.

EDIT: 3rd link downloads, but then fails when I try to run it :/

EDIT2: I dont get what the HELL Im meant to do with that 4th link. X)
« Last Edit: April 20, 2006, 07:20:46 pm by RPGnutter »
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #50 on: April 20, 2006, 07:40:01 pm »
Oh, sorry.  I was in a rush.  For the 2nd and 3rd link, place srb2win.exe in the same folder as the files from the 1st link and let it overwrite the old version.  Same goes for the last one, but there won't be any overwrites.  To play the original game, run srb2win.exe, and for the expansion pack (you should play the original first), run scr_mysticrealm.bat.  Did that clear things up?  I'll check back in 20-30 minutes.
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #51 on: April 20, 2006, 07:58:15 pm »
The 2nd link overwrote the 1st link fine.

The 3rd link, even when placed in the SRB2 folder and 'ran', complains that 'fmod.dll' is missing.

Haven't tried saving Link #4 into the SRB2 folder and running it like that yet. Will Link 4 run ok without Link 3 or not?

EDIT: Works YAY :D I love you <3

<_<
« Last Edit: April 20, 2006, 08:40:46 pm by RPGnutter »
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #52 on: April 21, 2006, 11:11:25 am »
Creepy edit, but at least it works for you now.  Post some times when you get the chance (might not wanna use the table, though, cuz it's about 20 lines of
Code: [Select]
[table][tr][td][/td][td][/td][/tr][/table]
Took me an hour to make.  So... freaking... annoying...
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #53 on: April 21, 2006, 07:10:27 pm »
Im working on Jade Coast 1 at present hehe

EDIT: HAVAH! Jade Coast 1: 0:19:31 0:19:14 X)

Midnight Freeze 1: 0:29:03  0:27:22 0:25:25 :D++
Midnight Freeze 2: 0:48:17

I am beginning to like this game more and more X)
« Last Edit: April 21, 2006, 11:20:20 pm by RPGnutter »
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #54 on: April 22, 2006, 04:45:38 pm »
One question: this topic acts like the Freestyle divisions, right?  I just realized that dying in Mystic Realm after hitting a switch causes it to remain activated, and that stats gotten with Super Sonic still get added to the Statistics page.
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #55 on: April 22, 2006, 06:17:36 pm »
I dont have Super Sonic D:
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Offline qubit

Re: ITT, we TA anything not tracked by TSC
« Reply #56 on: April 22, 2006, 06:55:38 pm »
I used to be really into TAing Crash Bandicoot 2, but I don't anymore.  Just for fun, here's my rule sheet and some of my "times":

Rules:
•   There are ten (10) Divisions in which to compete, with 132 Subdivisions:
o   Crystal Collection Time Attack (abbrev: Crystal) – a level run which involves grabbing the crystal and finishing the level.  Contains 25 Subdivisions.
o   Level Completion Time Attack (abbrev: Completion) – a level run which involves finishing the level WITHOUT grabbing the crystal or any gems in the process.  It is strongly advised that you attempt this run after collecting the crystal, trying to break as little boxes as possible and NEVER taking the death route.  Contains 28 Subdivisions.
o   Gem Collection Time Attack (abbrev: Gem) – a level run which involves finishing the level and collecting ONE gem during the course of the run.  Contains 40 Subdivisions.
o   Boss Completion Time Attack – a boss run which involves destroying the boss in the fastest time possible.  Contains 5 Subdivisions.
o   Secret Warp Unlock Time Attack (abbrev: Warp Unlock) – a level run which involves unlocking a secret warp spot in the fastest time possible.  Contains 5 Subdivisions
o   Bonus Round Time Attack (abbrev: Bonus Round) – a bonus round run which involves completing the “Bonus Round” section of a level in the fastest time possible.  Contains 22 Subdivisions.
o   Total Times: involves adding together certain times. 
Contains 6 Subdivisions:
   Total Time: Crystal – involves adding together all Crystal times.
   Total Time: Completion – involves adding together all Level Completion (NOT crystal) times.
   Total Time: Gems – involves adding together all Gem times.
   Total Time: Bonus Rounds – involves adding together all Bonus Round times.
   Total Time: Secret Warp Unlock – involves adding together all Secret Warp Unlock times.
   Total Time: Bosses – involves adding together all Boss times.
   Total Time: 100% Completion – involves adding together all Crystal, Gem and Boss times.
•   Dying in a boss fight or at the beginning of a level (before hitting the first checkpoint) in order to get a faster warp speed is allowed.  However, restarting at a checkpoint is not allowed.
•   Crystals and gems can NEVER be collected in the same run (with the exception of Hang Eight Speed Gem and Plant Food Yellow Gem, which are impossible to avoid and therefore not eligible as Subdivisions for competition).
•   Rules for length of run:
o   Crystal, Completion, Gem, Warp Unlock, Boss – set the second counter on the VCR to 0:00:00 on the exact frame when the opening room begins to display; the run ends on the exact frame when the screen fades completely to white from the exit room.
o   Bonus –
   For drop-down bonus rounds (e.g. in Turtle Woods and The Pits) the run begins the exact frame when Crash touches the ground, and ends as soon as the console begins to add up fruits and lives.
   For platform bonus rounds (e.g. in Snow Go and Hang Eight) the run begins the exact frame when Crash is able to move off the starting “?” platform, and ends as soon as the console begins to add up fruits and lives.
   For the Training Level – the run includes the cinematic at the beginning, so the run begins at the first frame of the cinematic and ends when the screen goes white.

Crash Bandicoot 2 – Speed Running
Individual Times Checklist

Training Level Completion – 0:38


Turtle Woods Crystal – 1:33
Turtle Woods Completion – 1:34
Turtle Woods Blue Gem – 1:33
Turtle Woods Box Gem – 2:37
Turtle Woods Bonus Round – 0:07

Hang Eight Crystal – 1:09

The Pits Crystal – 2:01

Ripper Roo Completion – 1:29 (this is pretty much a maximum time; the only way you can abuse it is by hitting him the instant he comes down after the Nitro part)

That's it.  I lost interest after that x_x

</stupidity>
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mike89: yes. yes i do.
mike89: but then i find CF odd.
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Offline Rolken

Re: ITT, we TA anything not tracked by TSC
« Reply #57 on: April 24, 2006, 07:04:01 am »
Dang, Mystic's mod makes SRB2 almost playable. They need to make those the default levels and throw out the crap that is the normal release.

Too bad he didn't mod the controls; it makes Sonic R feel Sonicy. And he must've been smoking crack when he was making those purple goo bosses. "Hm... what's a better idea than fighting a boss moving back and forth erratically over a lava pit? How about making the danger zones INVISIBLE!!!" Uh huh...
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Offline Bilan

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Re: ITT, we TA anything not tracked by TSC
« Reply #58 on: April 24, 2006, 05:39:27 pm »
Rolk I concur, I hate that Boss. I also concur with what you say about chucking out the 'actual' levels. Aside from Techno Hill. That ones semi-acceptable.

Also Im considering making a website purely for hosting Rankings for SRB2 (hehe) with divisions for each level as Sonic/Tails/Knuckles/Super Sonic.

What? Im addicted already :/
« Last Edit: April 24, 2006, 06:04:16 pm by RPGnutter »
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Offline Thorn

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Re: ITT, we TA anything not tracked by TSC
« Reply #59 on: April 24, 2006, 06:20:01 pm »
Yeah, you either love it or hate it, huh?  But I think the actual levels are alright.  I wouldn't have gotten used to the controls if Greenflower wasn't there.  I keep playing Spring Hill and Red Volcano because they're the best levels SRB2 has to offer.

I was on the net browsing around, and I stumbled onto a list of commands for the console.  Try "CHASECAM OFF" if you haven't already.  It's a completely different experience, for better or worse (Prismatic Angel Act 1 - ChaseCam = Frustration).
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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