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Messages - Luxray

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Competition Central / Re: Sonic Drift in PAL = no?
« on: November 30, 2011, 09:03:35 am »
The rules are saying that you can't consciously switch a ROM of the game over to PAL settings in an emulator, as it changes the speed of the in-game timer. To the best of my knowledge, official releases are allowed in all cases except Sonic Genesis (which changes the physics of the game), Sonic Jam (which has conditions on it), Sonic & Knuckles Collection (also conditioned), and Sonic CD's 2011 release (which we'll add rules for when it releases outside of GameStop's tablets).

It is a case of replicating what is possible on console. Games that only came out through NTSC/60Hz cannot use a PAL/50Hz setting on an emulator, and vice versa (although the vice versa would be stupid for speedrunning >_>) simply because it isn't possible through actual carts/consoles.

The best way to know if it's illegal, is to time yourself in real time, and compare it with the ingame timer. Do it on a long level (Scrap Brain - Red) for best results. If you get a difference of more than a second, then you shouldn't submit.

Also i've heard no discussion on CD'11 yet. Why won't it be allowed? The engine is exactly the same isn't it?

Wikkity! / Re: What's your favourite TV show?
« on: November 29, 2011, 06:19:50 am »

I was gonna come in here and just write "MY LITTLE PONY: FRIENDSHIP IS MAGIC" as soon as I saw this topic, but Cruizer soundly preemptivley one upped me.

Also I still didn't see the latest episode yet QQ

It's pretty okay. Could've been better. Also please post your face when you see the abomination, plus also your face when batman music.

Wikkity! / Re: What's your favourite TV show?
« on: November 28, 2011, 10:19:29 pm »

Best TV show ever:

General Sonic / Re: Best. Fangame. Ever.
« on: November 28, 2011, 10:13:10 pm »
Ehhh...Megamix has some pretty terrible level design. The pacing in "Green Hill" is all over the place, and "Marble Garden" is a convoluted mess. Those two levels pretty much sum up the design flaws: inconsistent pacing and random nonsensical design.

Marble Garden? You realise it's a Sonic 1 hack right?

Competition Central / Who's awesome?
« on: November 24, 2011, 10:39:49 am »

« on: November 24, 2011, 12:00:19 am »
Also last I heard wasn't Megamix V4 slated for release in about 600 years?

That sounds about right. v4 isn't coming out as a full release for ages.

Leaderboard Disputes / Re: im uploading proof now
« on: November 19, 2011, 10:42:01 pm »
Toasting in Epic Bread.

News and Updates / Re: Sonic Generations Charts are Up!
« on: November 14, 2011, 11:01:25 pm »
Gerbilsoft: The one who can actually do things right around here.

Thanks GS!

News and Updates / Re: Sonic Generations Charts Discussion
« on: November 14, 2011, 06:41:12 am »
^He probably doesn't.

News and Updates / Re: Sonic Generations Charts are Up!
« on: November 14, 2011, 06:15:01 am »
Ya dun goofed son.

News and Updates / Re: Sonic Generations Charts Discussion
« on: November 13, 2011, 10:03:28 pm »

Category: Times

Divisions: Total, Classic, Modern


Green Hill
Chemical Plant
Sky Sanctuary
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp

Category: Ranking Attack

Divisions: Total, Classic, Modern,


Green Hill
Chemical Plant
Sky Sanctuary
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp

Category: Rings

Divisions: Total, Classic, Modern


Green Hill
Chemical Plant
Sky Sanctuary
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp
Green Hill Challenge 1
Green Hill Challenge 2
Green Hill Challenge 3
Green Hill Challenge 4
Green Hill Challenge 5
Chemical Plant Challenge 1 (No Modern)
Chemical Plant Challenge 2
Chemical Plant Challenge 3
Chemical Plant Challenge 4
Chemical Plant Challenge 5 (No Classic)
Sky Sanctuary Challenge 1
Sky Sanctuary Challenge 2
Sky Sanctuary Challenge 3
Sky Sanctuary Challenge 4
Sky Sanctuary Challenge 5
Speed Highway Challenge 1
Speed Highway Challenge 2
Speed Highway Challenge 3
Speed Highway Challenge 4
Speed Highway Challenge 5
City Escape Challenge 1
City Escape Challenge 2
City Escape Challenge 3
City Escape Challenge 4
City Escape Challenge 5
Seaside Hill Challenge 1
Seaside Hill Challenge 2
Seaside Hill Challenge 3
Seaside Hill Challenge 4
Seaside Hill Challenge 5
Crisis City Challenge 1
Crisis City Challenge 2
Crisis City Challenge 3
Crisis City Challenge 4
Crisis City Challenge 5
Rooftop Run Challenge 1
Rooftop Run Challenge 2
Rooftop Run Challenge 3
Rooftop Run Challenge 4 (No Modern)
Rooftop Run Challenge 5 (No Classic)
Planet Wisp Challenge 1
Planet Wisp Challenge 2
Planet Wisp Challenge 3
Planet Wisp Challenge 4
Planet Wisp Challenge 5

Category: Scores

Divisions: Total, Classic, Modern


Green Hill
Chemical Plant
Sky Sanctuary
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp

Category: Bosses

Divisions: Total, Normal, Hard


Metal Sonic
Death Egg Robo
Perfect Chaos
Egg Dragoon
Time Eater

Category: Extra

Divisions: Total, Classic, Modern


Green Hill 1 (No Classic)
Green Hill 2
Green Hill 3 (No Modern)
Green Hill 4
Green Hill 5
Chemical Plant 1
Chemical Plant 2 (No Modern)
Chemical Plant 3
Chemical Plant 4 (No Classic)
Chemical Plant 5
Sky Sanctuary 1 (No Classic)
Sky Sanctuary 2
Sky Sanctuary 3
Sky Sanctuary 4 (No Modern)
Sky Sanctuary 5
Speed Highway 1
Speed Highway 2
Speed Highway 3 (No Modern)
Speed Highway 4
Speed Highway 5 (No Classic)
City Escape 1
City Escape 2
City Escape 3
City Escape 4 (No Classic)
City Escape 5 (No Modern)
Seaside Hill 1
Seaside Hill 3
Seaside Hill 4
Seaside Hill 5
Crisis City 1 (No Classic)
Crisis City 2 (No Modern)
Crisis City 3
Crisis City 4
Crisis City 5
Rooftop Run 1 (No Classic)
Rooftop Run 2 (No Modern)
Rooftop Run 3
Rooftop Run 4
Rooftop Run 5
Planet Wisp 1 (No Modern)
Planet Wisp 2 (No Classic)
Planet Wisp 3
Planet Wisp 4
Planet Wisp 5

Game Rules:
  • You may submit times you obtained from the Doppleganger Challenges to the Times w/o skills category.

Times w/ Skills Category:
  • You may have a skill equipped to submit a time to this category
Times w/o Skills Category:
  • You must not have any skills equipped for a time submitted to this category
Boss Category:
  • You must use corresponding difficulties for the Normal and Hard divisions
Extra Category:
  • If you obtained a time of 0:00.00 in a mission, you may submit 0:00.01 until support for the former time is added.

News and Updates / Re: Sonic Generations Charts Discussion
« on: November 13, 2011, 06:02:56 am »
^It does in fact. And i'm going to quote you on something you said which actually raises a pretty strong point:

Quote from: Umbreon
why can't we just label it in a way that makes more sense to people coming in from the leaderboards?

So basically, you'd just be removing the doppleganger missions, and don't say having missing mission numbers would make the charts look messy. Because we've done it before.

News and Updates / Re: Sonic Generations Charts Discussion
« on: November 12, 2011, 11:46:33 pm »
Also something that should be brought up: Will the demo be allowed for submissions to GH Time and Rings?

News and Updates / Re: Sonic Generations Charts Discussion
« on: November 12, 2011, 11:42:59 pm »
(Oh dear, this is going to be fun... you set off my IRC highlight.)

Quick, keep posting!

News and Updates / Re: Sonic Generations Charts Discussion
« on: November 12, 2011, 07:16:11 am »
Scores, unless I'm mistaken, are just a duplicate of times and aren't needed?
Correct me if I'm wrong, but I'm pretty sure Score is basically Time Bonus + Ring Bonus. There is no score increase for enemy kills or anything like that.

Yes, but with that, it becomes "Grab as many rings before time
  • for highest score!" And that's mostly how score charts work, unless they're broken levels.
I can't see any reason why rings can't be tracked for challenges. In games like Unleashed the game doesn't save your rings either but we still track those. All you have to do is just check your ring amount before you hit the signpost. As for bosses I believe there are only two that aren't infinite which are Death Egg Robot and Perfect Chaos.

What I want to know is will we be tracking just the normal mode bosses or will we include hard mode bosses as well?

I'm just going to throw this on a post, even though i've said this in the chat. The way they should work is 'default' settings. By default it's what the game throws you into before you change the difficulty settings. Having charts for both normal and hard is feasible, but you'd have to make sure that the levels are different enough in strategy rather than longer because of X amount of hits. Otherwise you're just doubling up a chart, one longer than the other.

Wikkity! / Re: Who uses emulators?!
« on: November 11, 2011, 10:23:12 am »
Because he isn't banned.


News and Updates / Re: Sonic Generations Charts Discussion
« on: November 10, 2011, 10:20:15 am »

News and Updates / Re: Sonic Generations Charts Discussion
« on: November 10, 2011, 10:11:42 am »
No but it seems really dumb to do that just for another 10 rings and I discussed it with SonicAD on IRC and I'm pretty sure he agreed with me >_>

Sonic Triple Trouble. Sonic 1 GG. You've dealt with it before, deal with it again.

I say, have seperate charts for skills, allow SS, disalow the 10 rings skill for ring runs, because, its like, If you allow it, then everyone will do it, making it a mandatory item for ring runs, so its just an extra thing you have to do before each ring run, and, one less item you can use.

Well then, i sure hope you don't complain about having to collect rings in a ring attack(!)
Seriously though, it has precedent on this site before, and as previous posters have said, just Start>Restart. That seems like a fairly simple thing to do, rather than dying 3 times (S1GG) or having to finish a previous level with X amount of ring (STT).

As for the Ring Time Skill, it sounds like a way to stop the charts having everyone maxing the levels. However, judging by all your reactions to it, it also sounds like it would discourage competition. I'll leave this one to admins.

Now for the Skills v No Skills charts:


Seriously, have the initial time/score charts for no skills, and the freestyle chart of any combination of the skills. People shouldn't have to play time attack the same level with the same character in two different ways unless they want to. Also RPG, any discussion point raising S06 is retarded, because those charts are absolutely terrible as it is.

I agree with flying fox on this one. It's definitely pretty stupid to just get another 10 rings added to your total. If you think about it, it's somewhat like the SADX rule, starting a level w/rings(carried over from Adventure Mode) isn't allowed in RA in the charts, so I think it ought to be applied here, and, as I said before, it is kind of pointless to easily start with 10 rings, especially if it must be unlocked to use it. That is a little... averting, in my opinion. It would piss me off, too, if I just started the game AND want to compete in it.

You can't with S06, Sonic Unleashed AND Sonic Colours (just to name a few). In fact, you pretty much have to play the game a bit before you can properly compete, which actually makes sense. Ring Attacks aren't actually something someone can do on their first playthrough either. If they do, they'll either miss certain tricks, or miss certain areas.

Competition Central / Re: I'm retiring from TSC...
« on: November 05, 2011, 08:08:54 am »
>See Retiring Post
>See it's made by DsS

>See he's actually trolling/not retiring

Leaderboard Disputes / Re: May I be unbanned please?
« on: October 30, 2011, 05:32:18 am »
Cruizer, I do apoligize for my idiotic posts. Also, I never wanted ptorflaxendrosis unbanned, I just don't like people getting ignored, and that's how I was seeing it.
SpiDashMaster, ptorflaxendrosis was banned. He should be treated like the others. Let him prove his way out, not dig up his stats and decide again. He still was given sufficient time to prove his stats.
Anyways, anyone who has read my posts, be aware that I am an idiot, and jump into things before thinking clearly -_-'

It's fine, Just be more cautious when posting in the future, I don't really like seeing people being 'idiots' (quoting because they're your words, not mine :P) on the forums. And as SDM said, he's lucky since he didn't get a proper LD topic. Now that that's done, i shal refrain from posting since this is now somewhat of a proper LD topic.

Leaderboard Disputes / Re: May I be unbanned please?
« on: October 29, 2011, 08:53:38 pm »
Most likely, the topic, not him, was ignored. Such a title for a post would make us jump to a conclusion that a banned member is begging to be able to submit again. We've had many of those topics in the past, and none of them have ever been unbanned. Most likely people have just ignored this because of aforementioned topics. Even i didnt look at this thread because of that reason. I only posted here because you, Gamepro, seem to be trying to do things to get what you want, even if it's to get a friend unbanned. You've even tried to make a glitch legit by completely bypassing a discussion about the glitch.

We are all different from banned members. When I said 'lesser members' in my previous post, I was referring to the unbanned people who are not the regular faces of TSC. People like SonicandInuyasha for example. Banned members are not the same, they have been proven to be illegitimate, and cannot be trusted.

Leaderboard Disputes / Re: May I be unbanned please?
« on: October 29, 2011, 07:51:34 pm »
I have my own life, too, ya know. And I know you guys have been reading this topic a lot, yet no one said anything to him. That isn't entirely plausible in any way. I also don't care if he gets unbanned or not, my point is that one rule is followed while the other isn't. That also isn't plausible, I believe. If you have time to ban him, you have time to delete posts. If 90+ people have time to read this topic, they have time to say "You will not be unbanned" in a post or PM. I hate that us lesser members are over-shadowed by the larger members, like DsS, and nothing is ever done unless those members post, even if the post may change something(hint, hint). It doesn't surprise me, but it shows that no one cares about us at all, and that isn't right.
[Edit: itsPersonnal, it's no use. That won't get someone unbanned. They did give him sufficient time to prove his stats]

Yeah okay, notice how many guests are online. Usually the thing that gives views are guests. This topic has a lot of views, however it's so low on content, that probably only 10 regular members have seen it. Also don't use that 'larger member' bullcrap on me. DsS, and all the top competitors all adhere to the rules. 'Lesser Members' are given as much right as everyone else.

Also just so you know for future reference, deleted posts are put into the Sonic '06 Appreciation Land forum (previously known as the Archives). No thread/post is removed in its entirety.

Leaderboard Disputes / Re: May I be unbanned please?
« on: October 29, 2011, 07:14:30 pm »
>no-one posts
>thinks we're ignoring
>doesn't realise we have our own lives outside of TSC

Before trying to bring your own agenda onto the site, how about properly waiting for someone to comment here? Usually it takes a week for someone to post, if at all.

Now because i'm not an admin, any comments i make on this subject are likely to be overlooked/ignored. However, by the sounds of it, he actually did bs his stats and was instantly banned due to them being bs. Now because of this, he hasn't made a concious effort to prove stats over the time he has been banned, he hasn't used another site (that we have been shown) as an outlet for said proof , and furthermore, as far as we're concerned, he hasn't even done anything extraordinary. Just two posts asking to be unbanned. That's enough to keep you banned for a long time, because people who try and get unbanned by asking are annoying and end up being untrustworthy due to the fact of admitting to bsing. So either prove that we can trust you, or leave.

Information Kiosk / Re: IMPORTANT: Verify your stats before submitting!
« on: October 27, 2011, 06:47:13 am »
Instead of bumping a nearly 3 year old topic, make a new one in a relevant forum. Don't thread necromance, it's a cardinal forum sin.

Hiya Folks / Re: Hi
« on: October 25, 2011, 11:00:23 pm »
Welcome. You may be able to keep up with the best of us (that not being me) in Generations, as we usually end up sharing top strategies for levels here.

Once again welcome to TSC, and don't be discouraged if you're not first. It never stopped me.

News and Updates / Re: TSC is 8!
« on: October 23, 2011, 12:27:07 pm »
^Or maybe TSC could just be a man and drink in a private place with guardian supervision!

Oh wait, you silly Americans don't get to have awesome drinking laws :D

News and Updates / Re: TSC is 8!
« on: October 23, 2011, 12:18:09 pm »
ur old

News and Updates / Re: Sonic Generations - The Next Sonic Game
« on: October 21, 2011, 11:57:41 pm »
Action Adventure is actually closer then Strategy Casual. That's pretty messed up right there.

Wikkity! / Re: Official Utterly Long and Boring Chatroom Log Segments
« on: October 21, 2011, 12:48:32 pm »
So basically, DsS has finally come to terms with which side he plays for now.

[03:43:32] * DsS is now known as DsF
[03:43:35] <RomuloBrazil> XD
[03:43:35] <Cruizer> It has begun
[03:43:38] <PPA> Oh, not because of what is taught
[03:43:41] <PPA> just more like
[03:43:41] <Cruizer> UMBREON, IT WORKED!
[03:43:45] <Cruizer> THE CONDITIONING WORKED!
[03:43:47] <PPA> “holy crao I'm a university student!”
[03:43:52] <PPA> *did

Welcome DarkspinesFurry, to the furry side. You may now claim your cookie :3

General Sonic / Re: Sonic 4 episode 2?
« on: October 19, 2011, 07:38:12 am »
Well I only just saw the CD trailer. Sega should stop doing things involving plots and sonic. It just doesn't work :U

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