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Wikkity! / Re: The anime thread
« on: November 27, 2014, 10:09:52 pm »
Just recently started seeing some clips of Fate/Zero. Dang, Ufotable does good stuff. Also, the dub so far is pretty good. Crispin Freeman's rendition of Kiritsugu while noticeably different from the Japanese one still catches Kiritsugu's characterization faithfully.

Speaking of Ufotable, they seem to be the go-to guys if you want an adaptation of a VN done right based on Fate/Zero and the 2014 version of FSN (compare with the DEEN version, which is the studio that did higurashi and umineko). Seems there's also been some chatter amongst the fans about wanting a remake of Higurashi, with Ufotable being mentioned multiple times.

News and Updates / Re: Social Media is a Thing
« on: November 27, 2014, 10:07:48 pm »

On a side note: let us congratulate Mike 89 for having an appearance in the 2014 Guiness Book of World Records (video game edition) for his speed run of Sonic 2. I should know, I've read the book.

Wikkity! / Re: The anime thread
« on: October 30, 2014, 05:52:44 pm »
Lucky Star, the anime in which you have to get the source material (anime and gaming culture) to get the most out of its comedy. Like Azumanga Daioh on crack, which is saying a lot since Azumanga Daioh is like Peanuts on acid.

Speaking of which, Azumanga Daioh is one of my favorite comedies, alongside Cromartie High School.

Gaming and Grazing / Announcing my TT RPG (in development)
« on: October 14, 2014, 09:59:28 pm »
I've been working on a pen and paper RPG system based on the d20 system. Here's a few tidbits.

-Weapons and weapon properties: Weapons will often have intrinsic properties. These properties often give some unique minor bonus, or even a penalty associated with them.

1. Noisy: Using this weapon gives enemy characters an immediate Perception check to notice your presence (with a +10 bonus). This property can be negated by equipping a "Supressor" upgrade. Example weapons with this property: Any form of gun or explosive weapon, chain saw.

2. Finessable: You may use your character's dex bonus for melee attack rolls instead of str. Example weapons with this property: Unarmed, katana, dagger, rapier.

3. Armor Piercing: Ignores 3 points of damage reduction on characters hit by this weapon. Ranged weapon ammunition with this property takes a -2 penalty to damage rolls. Example weapons with this property: Scythe (piercing mode), armor piercing ammunition (guns, bows), bill hook (yes, the signature weapon from Higurashi is being referenced here).

4. Psychopathic: Upon the first round this weapon is used, all enemy characters within 15 feet of the person who used it must make a will save. Those who fail are shaken for 1d3 rounds. Example weapons with this property: Bill hook, chain saw, scourge, meat hook.

--Weapon proficiency is based on groupings. Example weapon groups are swords, guns, bows, cross bows, axes, hammers, spears, unarmed, and maces. More exotic weapons (like katanas and bastard swords) just require the Advanced Weapon (Category X) to be proficient in.

-Damage attributes include the following: Slashing, piercing, bludgeon, fire, ice, water, lighting, earth, wind, holy, unholy, ordered, chaotic, explosive (generally effective against slimes and constructs), corrosive, sonic, and energy. For simplicity, monsters are categorized as strong (half damage), weak (double damage), or immune (take 0 damage). For attacks with multiple attributes, calculate damage due to weaknesses and resistances seperately for each attribute.

-Defense: Defense (to prevent being hit) is based on the sum of 10+ class modifier (which does level up with the character) + appropiate stats (dex or depending on character wis) + shield bonus. Fighting from high ground gives a +2 bonus to attack rolls. Being in cover gives a bonus to defense depending on the grade of cover. Armor (except shields) instead confers damage reduction.

-Degrees of success and failure: This mechanic is designed to make good and bad luck less lethal to characters. Every 5 points above and below the required roll to succeed is a degree of success or failure. Natural 20's confer an automatic success to the attack roll, saving throw, skill check, etc, but you still add total modifiers to determine the degrees of success (rolling a 20 still confers 1 degree of success even if the total modifiers were below the target roll). Critical hits require two or more degrees of sucess on a "threat" roll (after modifiers). A natural one always fails, but modifers are added to determine degrees of failure (a natural one that would have suceeded instead gives 1 degree of failure).

One degree of failure usually has no bad stuff happening other than just not suceeding at the task (no net progress for skill checks). 1 degree of failure on a saving throw confers a lesser effect depending on the technique or spell. 2 degrees of failure has bad stuff happen on skill checks and the normal effect on a failed save.

Wikkity! / Re: The anime thread
« on: October 14, 2014, 09:21:42 pm »
Quote pyramid is starting to form, so I might as well crack the joke.

CCCCCCCCCCombo Breaker.

Anyways, yes Higurashi is a bad adaptation of the VN, but barring issues with the visuals (DEEEENNNNN!!!!), its actually a terrific anime on its own merits.

Note: I saw the anime version first, then read the manga.

Oh yeah, Outbreak came out last year and just a few months ago got a sequel (in VN form) a few weeks back.

Wikkity! / Re: The anime thread
« on: October 10, 2014, 05:47:22 pm »
Do stay away from the anime adaptation of Umineko No Naku Koro Ni. It is considered amongst the worst animes of 2009 and for good reason. That and as an adaptation its even worse. An insult to its source material.

Wikkity! / The anime thread
« on: October 09, 2014, 01:10:49 am »
Yep, after who knows how long I got bored, I'm back.....somehow.

ITT, we talk about various animes we've watched and recommendations.

Starting with me.

1. When They Cry (Higurashi No Naku Koro Ni). Viewed this one around March 2012. Absolutely loved it. If you're a fan of mystery and psychological horror, this is a must watch. Not to spoil anything, but I found the solution quite entertaining. Apparently Steam is releasing a remake of the original visual novels at the end of this year. Can't wait.

2. Puella Magi Madoka Magica. Watched in July 2012. To think that my first forey into the magical girl genre was the one that takes the genre apart. To put it lightly PMMM = Magical Girls + Watchmen. Gotta say, this is legitimately the first anime to make me cry. Just stay away from Rebellion. It's ending is horrible.

3. Paranoia Agent. Finished this one a few days ago. Total mind screw. Enjoyed the cultural critique that shows up post episode 8.

Gaming and Grazing / It finally happened
« on: October 16, 2011, 02:50:28 am »
Today, some truly wonderful news comes for Saturn fans (and fans of legendary yet impossible to get games) across the world. Guardian Heroes is now availible on X Box Arcade. My reaction.

3D version

News and Updates / Re: Sonic Generations - The Next Sonic Game
« on: June 23, 2011, 04:33:10 pm »
Just played the demo. The spin dash controls like Sonic Adventure (hold down spin dash button to charge instead of down+ button mash) and can be done while running so it can be engaged on the fly. This is a welcome change to the 2d Sonic formula. GHZ felt like both a remake and a remix at the same time. The visuals look great. I'm stoked for this game.

Wikkity! / Re: NEW AND IMPROVED: TSCA 2.0
« on: May 20, 2011, 11:35:16 am »
Somehow I had a feeling that those guys would show up. Nice parody of the timed switch part. Can't wait to get to town and purchase new supplies.

Gaming and Grazing / Re: PSP2 for $999.99
« on: January 29, 2011, 09:45:10 pm »
Don't forget about all the defects in the first few waves, like the disc launching mishap in early Japanese releases. Sony is known for lousy quality hard ware.

Gaming and Grazing / Re: PSP2 for $999.99
« on: January 29, 2011, 11:11:38 am »
Wow, this sounds famaliar. Like the snark bait of the PS3 being $600.00

$999.99 US Dollars.......

What's the scouter say about its BS level?

Wikkity! / Re: What are YOU planning on getting for Christmas?
« on: December 30, 2010, 12:00:10 pm »
I ended up getting Mega Man Zero Collection, Sonic Colors, Epic Mickey, and some Khorne Berserkers. Seems MMZC is a direct translastion of the Japanese version. How can I tell? The opening cut scene of Zero 1 has blood when the Resistance dies (the blood is taken out in the US version).

News and Updates / Re: Sonic Colors
« on: November 10, 2010, 08:12:15 pm »
Seems I didn't win 10 internets after all Lux. SPOILERS AHEAD. Do not read anything past the dots
The final boss reminds me of Fortitudo from Bayonetta.

News and Updates / Re: Sonic Colors
« on: November 08, 2010, 07:45:27 pm »
Speaking of which, the first review is up. 8.5 (both versions) from IGN. Take Unleashed, improve the controls/level design, axe were hog, add power ups and a new solid voice cast, and you have Colors.

General Sonic / Re: New voice cast is up. (Will update)
« on: November 05, 2010, 05:09:04 pm »
I find that Knuckles sounds like a more firey, hot blooded Dan Green. I didn't have any real problem with Dan Green's Knuckles barring the lack of being hot-blooded, so that's not a bad thing IMO. I like the new Shadow, though I admit that its going to take a while to get used to him. Sort of like the situation I had with Mao in Disgaea 3 when going from the Japanese version to the US version. Disagree about Cream though. As I said earlier, the problem with Amy is the pitch (though I would have personally cast Laura Bailey or Stephanie Sheh as Amy). If that gets lowered, then she sounds much better. As a whole, its a solid cast. Special props to Kate Higgins for being the first truly great Tails. Egg Man being awesome is a no brainer.

General Sonic / New voice cast is up. (Will update)
« on: November 04, 2010, 01:39:33 pm »
Sonic: Roger Craig Smith
Tails: Kate Higgins. Sounds fantasttic
Knuckles: Travis Willingham.
Cream: Michelle Ruff. Major improvement. Reminds me of a much younger Tsukasa (Lucky Star).
Shadow: Kirk Thornton. Based on what I heard, he's going for a darkly charasmatic approach with Shadow.
Omochao: Laura Bailey. Major improvement. Imagine a mechanical Raspberyl (Disgaea 3) or Rise (Persona 4) and you have this voice in a nut shell.
Storm: Travis Willingham. Sounds like Recomme.
Rouge: Karen Strassman. Major improvement over previous ones.
Amy: Cindy Robinson. Too much like Minnie Mouse. Okay, but would be better if the pitch was a bit lower.
Wave: Kate Higgins.
Jet: Michael Yurchak (credited as Mike Mycheck)
Big: Kyle Herbert.
Vector: Wally Wingert
Silver: Keith Silverstein
Blaze: Laura Bailey. Although I was expecting Blaze to sound like Konan given her reserved personality, I like this voice. It still manages to get a regal feeling (young royalty) and shows the progression Blaze got later in the Rush series (more open, etc).
Espio: Troy Baker. What it sounds like is unknown.
Charmy: Collen O'Shaugnessey. See Espio.
Omega: Vic Mignonnia.

News and Updates / Re: Sonic 4 Dated
« on: October 13, 2010, 01:02:57 pm »
Looking at the reviews, I have good news. Average score of 8.1-8.4 depending on version (console). Have fun with it.

Gaming and Grazing / Re: Disgaea 4 announced at Tokyo Game Show.
« on: September 28, 2010, 02:52:56 pm »

New information. New class from Makai Kingdom, Flonne will be in the game in her trainee costume for some reason.

Side by side comparison of the Eryinge sprites from Disgaea 3 s Disgaea 4.

Same deal with Nekomatas and Prinnies. Living proof that cel shade is not required to get anime visuals.

Gaming and Grazing / Re: Disgaea 4 announced at Tokyo Game Show.
« on: September 18, 2010, 06:08:18 pm »
Found some translations of the trailer.

1. Thoroughly expanded lifting tactics.
2. The vampire's name is Valvatoze.
3. The werewolf is Fenrich.
4. The Prinny hat wearing chick is Fuuka Kazamatsuri. Age 14-15.
5. The website opens sometime around October 7.
6. The kid with the green cloak is Emiizeru.

Gaming and Grazing / Disgaea 4 announced at Tokyo Game Show.
« on: September 17, 2010, 03:05:28 pm »
Here's the trailer.

Seems we have a sword wielding Vampire protagonist, an axe using chick in a Prinny hat, a fire element fist using werewolf, some kid with a green cloak (primary stats are INT and SPD), and a pink haird girl with white wings as main characters. Axel has been confirmed to be making an appearance.

Two monsters can fuse together to form a really huge monsterous creature. Seems that said monstrous creature can be Mchanged into a MASSIVE weapon. Dual wielding seems possible through unknown means.

Seems the fate of the company rides on this game. From this we find that said Vampire is rebelling against a corrupt government with the help of his werewolf buddy in a plot that involves political campaigns. Seems the game isn't the Twilight "take that" that I thought it was, but rather a much deserved roasting of corrupt/ineffective politicians that seem to dominate these days.

Coming out 2/24/2011 in Japan. A later press conference has confirmed that the game is coming state side in summer of 2011.

Edit: Seems that the Gargoyles from the 1st game are returning and that there is some new machine monster, and some new class in black.

Gaming and Grazing / Re: Devil May Cry reboot.
« on: September 17, 2010, 02:53:27 pm »
At first people hated Nero. That is until they played the game and saw just how fun his arm was. It also helped that he was just such a funny, snarky troll towards his enemies.

This guy on the other hand seems like a cheap way to make the game "darker and edgier." This reboot (retcon) also means  that the Dante we know and love has been forever retconned out of existance in favor of this loser. Remember, there is no such thing as a good retcon as the typical quality of a typical retcon is One More Day.

Gaming and Grazing / Devil May Cry reboot.
« on: September 16, 2010, 06:39:27 pm »
At the TGS, Capcom announced that Devil May Cry is getting a reboot. Here's the trailer. I am not a happy man.

That is NOT Dante at all. More like Dumpte.

Gaming and Grazing / Re: Duke Nukem Forever......No longer forever.
« on: September 05, 2010, 06:34:20 pm »

Yet more proof that this is not a prank. Gameplay screens from the PAX show where it was unveiled.

Gaming and Grazing / Duke Nukem Forever......No longer forever.
« on: September 05, 2010, 02:49:30 am »
And here's the proof.

I used to joke about this game's release being one of the signs of the Apocalypse.

That makes it even stupider since censorship items appear on TV all the time.

Wikkity! / Re: I'm on a boat.
« on: August 16, 2010, 01:21:12 am »
I'm on a dolphin, doing flips and shit.

Only about as long as his normal reviews are (10-15 minutes I think). Even then, he only shows clips to show his points. The funny part is that the only video to actually get complaints about "copyright infringement" is The Room.

Tommy Wiseau (Wiseau Studios) is suing the Nostalgia critic for "copyright infringement" over his review of "The Room". Now I'm no expert on copyright law, but aren't reviews considered fair game under the "fair use" clause. Not only is this abusing the law for personal gain, it is a direct violation of the first amendment. As such, I believe that Wiseman is to be punished for his gross misconduct.

The Plan: Massive boycott. Spread word around IRL and through the internet that ANYTHING with either the name "Tommy Wiseau" or "Wiseau Studios" is to be under boycott. This includes any films made by him, any DVDs of said films, any books written by him (or based on his works), any games based off of said works, any television viewings of the film not get any ratings, etc. Duration: Permanent, so he learns a lesson about unjust abuse of the law for personal gain and violations of the Constitution.

Rules Revisions / Re: Sonic Heroes Team Battle Rule
« on: July 08, 2010, 11:08:50 pm »
1. Unless the win condition for defeating a boss is not bring its health to zero, you must bring the health of the boss to zero with an attack on the same life. for a run to count. For "knock out of the ring" fight win conditions, the final blow can only be done via an attack on the same life. Restarting the run at any time counts as a different life.

Just tweaked the wording a bit to represent the original intentions of having to take a boss out on the same life.

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