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Messages - magnum12

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Rules Revisions / Re: Sonic Heroes Team Battle Rule
« on: July 08, 2010, 10:13:44 pm »
I knew we should of had a universal rule when we were discussing a situation somewhat similar to this in S06. Perhaps we need an alternate wording such as:

1. Unless the win condition for defeating a boss is not bring its health to zero, you must bring the health of the boss to zero with an attack for a run to count. For "knock out of the ring" fight win conditions, the final blow can only be done via an attack.

News and Updates / Re: Sonic Colors
« on: June 16, 2010, 05:32:51 pm »
From the game spot impressions, Wii colors plays like Sonic Unleashed minus the Werehog. If they fix the controls, that's good news.

Wikkity! / Re: The world's hardest game
« on: June 13, 2010, 01:34:13 am »
What browser does it require? If that's the case, then there needs to be some sort of warning before you play about what browsers the game supports.

Wikkity! / Re: The world's hardest game
« on: June 11, 2010, 02:35:40 am »
0/10. I'd probably have more fun playing Action 52 or Cheetah Men 2 than this worthless piece of garbage. The reason: broken crippled controls (even the jump controls of Ghouls and Ghosts seem precise compared to this) that 90% of the time don't work with my key board at all, 8% careen out of control in one direction regardless of what arrow I press, and only 2% of the time actually move exactly where I want it to. A drunken surgeon with a meat cleaver is more precise than this game's controls. In fact, I'd rather be operated on by said surgeon than play this waste of coding again.

News and Updates / Re: Sonic Colors
« on: May 28, 2010, 02:34:09 am »
This trailer and game through the eyes of the typical "Sonic Fan"

Sonic Colors, i.e. "Sonic Goes to Weed World." It would be epically hilarious if it turned out that the aliens were evil all along.

While we're at it, let's play a game and come up with ideas that Sega could rip off and slap Sonic into. The other players must guess the source material.

1. Fighting demons through the power of suicide.

Gaming and Grazing / MvC3 CONFIRMED!!!!
« on: April 20, 2010, 09:28:28 pm »;img;1

You read that right. MVC3 has officially been confirmed to be in the works and slated for a Spring 2011 release. Capcom is currently aiming for at least 30 characters, though the actual amount depends on time.

Characters Known: Ryu
Chris Redfield (NEW!!)
Iron Man

Possible Characters (from shadows in trailer: Chun-Li
Frank West
Captain America
Dead Pool (NEW!!)

I consider this hilarious after the comment I made about MVC 3 (the DVC one) I made when learning that Disney acquired Marvel.

My reaction.

Gaming and Grazing / Re: Mega Man 10
« on: March 01, 2010, 07:50:06 pm »
The Maverick Virus bit is conjecture at this point, based on the whole "robot only virus that makes the infected really violent" bit in the game's intro. 5 bucks you fight Zero at the end of the game since we know Dr. Wily made him and was working on something else at the same time (from the 2nd fighting game).

Gaming and Grazing / Mega Man 10
« on: March 01, 2010, 06:47:17 pm »
As we all know, Mega Man 10 came out today. Played for about 40 minutes and I've already taken out 5 robot masters and determined (almost solely though intuition) the weakness chain.

Lots of cool gimmicks in the stages. Though the desert stage is annoying.

Three weaksauce/awkward weapons (including one thats awesome in theory but ruined by bad control), two meh ones, two good weapons, and one awesome weapon..


* The lack of new badniks means that the game will suck.
* The lack of new badniks means no new bosses, either.
* Sonic's model being a slight tweak of his Unleashed model means that the game will suck.
* Sonic's appearance on the logo means that the game will suck.
* Sonic's model having green eyes means that the game will suck.
* The fact that the graphics are New Super Mario Bros. style instead of Mega Man 9 style means that the game will suck.
* The fact that Sonic Team has to put a 2D game on a modern console at all means that the franchise will die.
* The locked character on is actually a new playable character that will drag down the game, even after we were told explicitly otherwise by SEGA.
* Super Sonic won't be playable in all levels, so the game will suck.
* The music we've heard of the game sucks, so all of the music in the game will suck.

21 problems. Of these, I left the problems that sound really stupid. I HAVE CHORTLES!!!! As a NIS-head, I rofl at just how superficial and shallow the Sonic fan base is.

News and Updates / Re: Project Needlemouse "Midnight" Reveal
« on: February 05, 2010, 12:54:08 am »
The website (under character information) HEAVILY implies that the storyline is a direct continuation from Sonic & Knuckles ... therefore strongly suggesting that no existing characters other than Sonic/Tails/Amy/Knuckles/Eggman will appear.  Just figured I'd point this out.

If what you're saying is true, then we might get some plot elements that fill the gap between S&K and SA.

Gaming and Grazing / Re: Prinny 2
« on: January 18, 2010, 01:38:47 pm »
Stages: A flora castle like place (the Alarune boss is here in the morning). A desert (sorceress is here). A Japanese style manor (male samurai here). An underwater stage (female brawler here). Some sort of tower with nether world esque holiday decorations (stockings, wreaths, and presents). A stage with scattered islands over an ocean (design seems similar to the first stage of the first game).

Cu Siths (the horned dogs from Disgaea 2) are also in this game along with cockatrices (the chickens from Disgaea 2), evil dolls (Disgaea 2), eryngis (La Pucelle), and dogs similar to the one Etna kept as a pet in the first game's back story (possible juvenile Cu Siths???). The ogre boss from the first game has returned as a normal enemy.

Wikkity! / Re: TSC Relationships...
« on: January 18, 2010, 01:14:50 am »
Remember. In the internet, girl is an acronym (G.I.R.L). ;)

Gaming and Grazing / Prinny 2
« on: January 17, 2010, 09:49:33 pm »
Prinny is getting a sequel scheduled to be out in Japan in late March. Knowing the NIS translation cycle (also based off Prinny), we can probably expect this game state side some time between late June-late September.

-Game Play: The combo gauge now unlocks special attacks when full. Also a new easy difficulty called baby mode in which the prinny wears a diaper. Prinny Asagi is also playable.

-Bosses: An Alraune, female brawler (disgaea 3 look) with twin cleavers and a winged shark mount, male samurai, sorceress (disgaea 3), and a chick with a tank are confirmed. A screen shot of a large dragon near a check point might either be a boss similar to the one in Prinny or there might also be mid bosses.

-Enemies: Slimes (disgaea 3), thieves (female), and ghosts have been spotted. Orcs seem to now be mounted in tanks or parachutes. Gremlins can carry bombs.

C-C-C-Combo Breaker!

Too bad Mr. Needlemouse got crossed out. Now we'll never know who he really was.

Going back to Sonic's roots probably means Sonic 1/Sonic Adventure: Horrible Edition. Wait.....that already happened twice in 2006.

The question now is just who exactly is Mr. Needlemouse. I have several guesses as to who it is.

Is it Sand Slash?

Bang Shisigami

Mickey Mouse

Flonne. Being the otaku we know she is, she's probably cosplaying too.

Or is it Dead Pool?

(maybe Shade as well, I don't know anything about her).

Shade in summary: Echidna kunoichi (her design screams ninja). Started as an anti villain before joining the group. Defector from an echidna civilization that were ancient enemies of Knuckles' tribe. The cause of her defection was being deceived by her leader. Fights with high tech equipment (has cloaking) and her energy blades are analogous to a pair of short swords or daggers.

Most likely to get cut.

1. Mr. Needlemouse.
2. Froggy
3. Big
4. Chip
5. Tikal (She's long dead and has no form of combat ability)

I think who gets cut from the list depends on where this game is in the time line. Unless this game is 2 or more years into the future, then Shade is out.

IMO, the most likely characters besides Sonic to be playable are Amy and Shadow. Although Amy seems to have branched off towards being a warrior rather than a speedster. If handled right, she could provide a different yet fun playstyle, one that's more combat orientated (perhaps Zero style or even ideas inspired from Muramasa). We might even see guns if Shadow is playable. As much as people love to whine about the guns, if well handeled (Gunstar Heroes style shooting perhaps), they would work pretty well in 2d. Arguably better than 3d.

General Sonic / Re: Favorite Sonic game of the 2000s
« on: January 06, 2010, 05:26:03 pm »
SA, SR, and ShTH. Although the 2d games of this decade are great, they fall into a lot of common pitfalls (and these pit falls started with the SAdv generation). The first is the "sea of pits" syndrome. IIRC, this was pretty rare in the old school games. Sure pits existed, but the levels back then weren't just platforms over a whole sea of them. The second pit fall is the over use of "cheap shots" due to not being able to see a threat in time to react to it. The solution is quite simple: give  the player a larger view of the level. This would drastically cut down on the amount of  trial and error gameplay that has seemed to plague later installments.

Shadow the Hedgehog is probably one of the most unfairly maligned games of the decade. If anything, it was doomed the moment the trailer came out. I'd write down some points defending the game, but that would take a while and derail the topic. Maybe some other time. 06 on the other hand is a glitchy unfinished piece of beta garbage that shows just how little ST cares about its fans. A good patch (perfectly viable with DLC) could have fixed most of what was wrong with the game.

Rules Revisions / Difficulty rule proposistion
« on: January 04, 2010, 05:52:28 pm »
I propose a change to the rules in which the normal difficulty requirement is moved to the general rules. I believe having one unified rule (non series specific) is more efficient than having the same rule repeated multiple times.

Games Affected: Sonic Advance 1-3, Sonic Rush, Sonic Rush Adventure.
Pros: More efficient. Can nip future problems regarding difficulty in the bud.
Cons: Momentary confusion if not properly announced.

General Sonic / Re: New Project Needlemouse Stuff.
« on: January 04, 2010, 05:33:43 pm »
I heard that the game was going to be a reset for the series, though I doubt the validity of the source.

Duck rolls are funny and I love that song, but does it stand up to the power of the McRoll? Seems we don't have any Blaz Blue fans here either. Remember that Bang Shisigami is the manliest man on the internet. Even manlier than Mr T., Captain Falcon, and Chuck Norris.

General Sonic / New Project Needlemouse Stuff.
« on: January 02, 2010, 01:43:49 am » New Youtube video.

Spoilers: You've been Bang Rolled. The first roll of the year.
MWA HAHAHAHA! Behold my new years evilness.

Wikkity! / Re: What are YOU planning on getting for Christmas?
« on: December 26, 2009, 11:58:47 pm »
1. Imperial Guard Valkyrie. To be converted to a Vendetta. 3 Twin-linked lascanons on a fast skimmer (with melta toting dudes inside) is loads of fun (for me).
2. Sly Marbo. Basically a Lictor that instead of cutting you up in assault, tosses a short range Leman Russ attack at you.
3. Muramasa the Demon Blade.
4. Mario and Luigi: Bowser's Inside Story.

News and Updates / Re: Merry Christmahanukwanzikah to All
« on: December 24, 2009, 10:27:18 pm »
*Puts ornament on the tree, it slumps over.* Oh, I killed it. Everything I touch gets ruined.

^At least that ain't Mara in the picture. If it was, I would of had to whip out the evoker.

Wikkity! / L4D 2 First Impressions
« on: November 04, 2009, 11:11:20 pm »
My brother just played the L4D 2 demo (I watched) and here are the 1st impressions.

1. Tanks are not as fast as they used to be.
2. Spitters are hax. There have been cases of 1 spitter wiping a whole team by itself.
3. The new shotgun variant is actually pretty good. Faster reload time.
4. The new assault rifle variant has a large clip and is very accurate but has a long reload time. Good for suppression fire.
5. Melee combat is not only viable, but depending on the weapon, frightenly effective. The machete, axe, and chainsaw kill minor zombies in one hit, allowing for a "Zero" style of play. The bludgeon weapons kill in two. Melee weapons are great for saving pinned team mates (except for the Jockey). Much lower risk of friendly fire.
6. Jockey's (Hunter variant) don't knock down but damage over time while riding your back. Very annoying to take out without friendly fire.
7. Chargers are like a juvenile tank. Basically fight like an angry rhino.
8. Witches now move around. However, if they get lit on fire, they are completly helpless (though it will still provoke a horde if spooked by fire attacks).

Possibly one of the most appalling things I have ever read. A few months old, but still important because people must know about this.

If you know anyone that works at Wells Fargo, Bank of America, or Chase, send them this article. The original source is the Wall Street Journal. The worst part of this is that this is done without the employee's consent. Anyone who is appalled by this should stop doing any form of business with these banks.

Board Games / Re: Pick Up the Phone Booth and TSC
« on: November 01, 2009, 01:05:34 am »
> Head north, and do all sorts of "Dark Hero" esque deeds such as ding-dong ditching, prank calls, all while disguised as the ultimate zombie. I go to the effort of making a ridiculous action to get no fate. Boo.

Competition Central / Re: Locations Thread
« on: October 19, 2009, 09:36:35 pm »
Very good. Those guides should make competition far more efficient when everyone knows where to find their targets. What do you guys think of the newbie guides I made for the Zero series and the weakness compenduims for various games?

The overall problem with SF3 should be fixed. Endless and special for MM9 have been added. From now on, items I take care of are going to be marked with a X in the first post.

As for the cyber elf issue, I'm thinking of changing the rules for Z 1 and 2 to only not allowing Hacker elves (animal elves and nurse elves don't seem to be that much of a threat. For Z3, I'm thinking about allowing Satelite elves for the same reason. I do need the approval of the other admins before hand. As for Z4, the problem of enforcement issues becomes very complicated as the result of the master elf system.

I expect to have the extra divisions built tommorow or Wednesday. As for rule wording, "All extra runs must be done using the extra folder" is a rough draft, but I'll need approval (the rules are a democratic process) before fully incorporating them.

The charts (times) should be up about now. If Sigma is up for grabs, it will be added to the charts.

-Next items on the agenda (in order). 1. Mega Man 9. I'm assuming that endless is score based. Is special a timed stage or another score (I don't think I have that DLC yet)?

2. Extra divisions to BN and SF. Assuming that they are times, they should not be very hard, just take some time.

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