Sonic Generations 3DS Charts


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Offline Bilan

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Sonic Generations 3DS Charts
« on: December 27, 2011, 11:28:32 pm »
I'm bored and can't sleep.

Times/Rings

Divisions: Classic/Modern

Green Hill 1
Green Hill 2
Casino Night 1 (Time only)
Casino Night 2 (Time only)
Mushroom Hill 1
Mushroom Hill 2
Emerald Coast 1
Emerald Coast 2
Radical Highway 1
Radical Highway 2
Tropical Resort 1
Tropical Resort 2

Bosses

Division: Sonic

Metal Sonic
Big Arm
Shadow
Biolizard
Silver
Egg Emperor
Time Eater

Special (Times)

Division: Sonic

Special Stage 1
Special Stage 2
Special Stage 3
Special Stage 4
Special Stage 5
Special Stage 6
Special Stage 7

All scores are extremely redundant and there is no need for them.

The biggest question is are we going to track those pain in the ass to unlock missions or not?
NO.
« Last Edit: January 19, 2012, 03:44:06 am by Boy lemme tell ya I sure do love having a long forum name »
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Offline Ben

Re: Sonic Generations 3DS Charts
« Reply #1 on: December 29, 2011, 05:16:52 am »
Missions are extremely lame and by the time we've found what all of them are called, any competition in this game will be long dead.

Offline Bilan

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Re: Sonic Generations 3DS Charts
« Reply #2 on: December 29, 2011, 05:20:08 am »
I am all kinds of for metaphorically fucking the missions.
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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #3 on: December 29, 2011, 11:02:07 pm »
Special Stages should be using Scores rather than times. Tracking more than one of Times or Scores is pretty redundant though. That and Times are most likely going to be tied maxes.
Normal Scores should also be tracked. Rings are enough of a difference to create a new chart.

I'm trying to go through the missions, odds are we're just going to avoid them so we don't have another SRA Extra chart.
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Offline Thorn

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Re: Sonic Generations 3DS Charts
« Reply #4 on: December 30, 2011, 12:36:20 pm »
Guys, you saw how the console version players absolutely, positively, insisted that the extra challenges get tracked. Therefore we cannot have charts until we unlock every mission for tracking. Get to walking, guys, as you'll need about 44000 steps to unlock them all (about 12 missions unlock on their own). At 1000 steps per day actually counting, this'll take some time.~

This topic brought to you by "I still think the console version charts are fucked up and 'Uber' is stupid, so I'm going to be sarcastic."
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Offline Bilan

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Re: Sonic Generations 3DS Charts
« Reply #5 on: December 30, 2011, 03:50:44 pm »
GENERATIONS 360 MISSIONS ARE EASY TO UNLOCK ALSO TYPING ON A 3DS IS HARD
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Offline Ben

Re: Sonic Generations 3DS Charts
« Reply #6 on: December 30, 2011, 04:00:49 pm »
28 timed charts and slightly less rings charts...

100 missions. These lame excuses for additional replay value will dominate the rankings of this game if they're added. Does everyone really want that?

Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #7 on: December 30, 2011, 11:17:33 pm »
Okay so, perhaps we should have an attack plan for who unlocks what missions so we can save time? (or y'know, just ban all the missions because they seem to be of SRA Mission quality, and we all know how that was >_>)
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Offline DATBOI | War Anvil

Re: Sonic Generations 3DS Charts
« Reply #8 on: December 30, 2011, 11:19:45 pm »
Okay so, perhaps we should have an attack plan for who unlocks what missions so we can save time? (or y'know, just ban all the missions because they seem to be of SRA Mission quality, and we all know how that was >_>)

I'd say ban all the missions.  I don't think anybody will unlock all of them before the charts come up.
Hoo~!

Offline Thorn

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Re: Sonic Generations 3DS Charts
« Reply #9 on: December 31, 2011, 12:44:17 am »
protip guys

when i start throwing bold and italics around and i use the word sarcastic it means you probably dont need to take me seriously
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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #10 on: December 31, 2011, 07:37:39 am »
^I missed that line. Oh well, I'm going to unlock the missions anyway.
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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #11 on: January 02, 2012, 12:43:32 am »
Time out is always on in time attack mode, it isn't in normal game mode Rings max out at 999. There is no difficulty setting. Casino Night 2 is an easy Rings max, so easy that I'd suggest it be removed from the charts. CN1 hasn't been looked at enough yet

Rule to add:

Rings Divisions:

Rings must be obtained in Time Attack mode.
« Last Edit: January 02, 2012, 01:00:34 am by Luxray »
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Offline Thorn

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Re: Sonic Generations 3DS Charts
« Reply #12 on: January 02, 2012, 01:17:58 am »
You guys owe me a ruling on bonus items before any charts go up. I've been sitting on 10 free rings for whatever my first ring stat will be.
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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #13 on: January 02, 2012, 08:27:53 am »
^Well, i just got the 10 ring item and used it.

I no longer have it apparently, so i guess they disappear after being used? If that's the case, a ban on them may be needed until we find out what all of them are, because anyone can make up bs about what item they got.
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Offline Ben

Re: Sonic Generations 3DS Charts
« Reply #14 on: January 02, 2012, 12:39:02 pm »
I've not even noticed any items. How do you get them and use them?

Offline Bilan

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Re: Sonic Generations 3DS Charts
« Reply #15 on: January 02, 2012, 03:17:09 pm »
I forgot that CN had infinite ring sources when i drafted those charts
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Offline Thorn

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Re: Sonic Generations 3DS Charts
« Reply #16 on: January 02, 2012, 09:28:54 pm »
The issue with bonus items is that you need to play multiplayer to earn them, which becomes a problem when you consider that there eventually won't be people to play against. If they could be consistently earned, then I would be okay with allowing them, but my gut is looking into the future for when this game's online multiplayer is dead.
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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #17 on: January 03, 2012, 08:08:38 am »
^That, and there's the fact that you can only earn 1 a day. So after you use it, you won't have it again for a long time. So in essence, they aren't really practical in using on any charts we make.

Also Casino Night 1's Ring sources aren't infinite, excluding the slot machines and those other similar metal holders. The bumpers stop giving you rings after a certain amount (5 or 6. Something close to that number), and the number of rings the slots give you will not be enough to max your rings out that quickly.
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Offline Zeupar

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Re: Sonic Generations 3DS Charts
« Reply #18 on: January 09, 2012, 01:30:58 am »
We should have charts for all missions that aren't redundant. Ideally, they should be created at the same time than the rest of the charts, but that could delay the creation of the new charts, which isn't good. Cruizer, have you unlocked them all yet?
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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #19 on: January 09, 2012, 06:31:00 am »
No, but they seem to be the same pattern of missions for each zone. There are also some boss rush missions with 1 ring only, and orb collecting in special stages (which are the only ones i'm even wanting to time attack). I'm at 51 thereabouts. If you want me to, I'll get 100 within 24 hours.
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Offline Bilan

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Re: Sonic Generations 3DS Charts
« Reply #20 on: January 09, 2012, 10:21:56 pm »
I still think we should say to hell with the missions, because by the time we have them all unlocked and sorted for a chart proposal, approximatly no one will give a shit about competing in this game anymore.

Also SRAExtraCharts.jpg
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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #21 on: January 09, 2012, 10:28:45 pm »
More Like i'll have them all unlocked by the end of the day.
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Offline Bilan

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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #23 on: January 09, 2012, 11:56:26 pm »
My beef with the current chart layout is that there is no scores for anything. Why can't we add them? They are less redundant than SCDS's scores.
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Offline Bilan

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Re: Sonic Generations 3DS Charts
« Reply #24 on: January 10, 2012, 10:08:37 am »
Score is 99% Time. Rings are worth 10 points each, plus 1000 for actually finishing with them. For reference an S rank is 80000 points.

Tracking scores forces you to TA every single level and boss in this game twice if you intend to use TA mode, or forces you to not use TA mode at all so that you don't have to do everything twice.

Scores are dumb.
« Last Edit: January 10, 2012, 11:03:21 am by Boy lemme tell ya I sure do love having a long forum name »
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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #25 on: January 10, 2012, 12:20:09 pm »
Also for convenience, here's a list of missions:

Mission 1: Die Hard GH1(redundant, no death run)
Mission 2: Ring Collector GH1
Mission 3: Keep The Pace GH1 (slightly redundant, time attack while picking up small time bonuses)
Mission 4: Rampage GH1
Mission 5: Stealth Attack GH1(slightly redundant, avoid enemies through entire level)
Mission 6: Item Collector GH1
Mission 7: Special Trial GH1
Mission 8: Perfection GH2(redundant, no damage run)
Mission 9: Ring Collector GH2
Mission 10: Keep The Pace GH2
Mission 11: Rampage GH2
Mission 12: Stealth Attack GH2
Mission 13: Special Trial GH2
Mission 14: Perfection CN1
Mission 15: Ring Collector CN1
Mission 16: Keep The Pace CN1
Mission 17: Rampage CN1
Mission 18: Special Trial CN1
Mission 19: Die-Hard CN2
Mission 20: Ring Collector CN2
Mission 21: Keep The Pace CN2
Mission 22: Rampage CN2
Mission 23: Stealth Attack CN2
Mission 24: Item Collector CN2
Mission 25: Special Trial CN2
Mission 26: Die-Hard MH1
Mission 27: Ring Collector MH1
Mission 28: Keep The Pace MH1
Mission 29: Rampage MH1
Mission 30: Stealth Attack MH1
Mission 31: Item Collector MH1
Mission 32: Special Trial MH1
Mission 33: Perfection MH2
Mission 34: Ring Collector MH2
Mission 35: Keep The Pace MH2
Mission 36: Rampage MH2
Mission 37: Stealth Attack MH2
Mission 38: Special Trial MH2
Mission 39: Perfection EC1
Mission 40: Ring Collector EC1
Mission 41: Keep The Pace EC1
Mission 42: Rampage EC1
Mission 43: Stealth Attack EC1
Mission 44: Item Collector EC1
Mission 45: Special Trial EC1
Mission 46: Die-hard EC2
Mission 47: Ring Collector EC2
Mission 48: Keep The Pace EC2
Mission 49: Rampage EC2
Mission 50: Stealth Attack EC2
Mission 51: Special Trial EC2
Mission 52: Die-Hard RH1
Mission 53: Ring Collector RH1
Mission 54: Keep The Pace RH1
Mission 55: Rampage RH1
Mission 56: Stealth Attack RH1
Mission 57: Special Trial RH1
Mission 58: Perfection RH2
Mission 59: Ring Collector RH2
Mission 60: Keep The Pace RH2
Mission 61: Rampage RH2
Mission 62: Stealth Attack RH2
Mission 63: Item Collector RH2
Mission 64: Special Trial RH2
Mission 65: Die-Hard WP1
Mission 66: Ring Collector WP1
Mission 67: Keep The Pace WP1
Mission 68: Rampage WP1
Mission 69: Stealth Attack WP1
Mission 70: Special Trial WP1
Mission 71: Perfection WP2
Mission 72: Ring Collector WP2
Mission 73: Keep The Pace WP2
Mission 74: Rampage WP2
Mission 75: Stealth Attack WP2
Mission 76: Item Collector WP2
Mission 77: Special Trial WP2
Mission 78: Perfection TR1
Mission 79: Ring Collector TR1
Mission 80: Keep The Pace TR1
Mission 81: Rampage! TR1
Mission 82: Stealth Attack TR1
Mission 83: Special Trial TR1
Mission 84: Die Hard TR2
Mission 85: Ring Collector TR2
Mission 86: Keep the Pace TR2
Mission 87: Rampage TR2
Mission 88: Stealth Attack TR2
Mission 89: Special Trial TR2
Mission 90: Sphere Collector SS1
Mission 91: Sphere Collector SS2
Mission 92: Sphere Collector SS3
Mission 93: Sphere Collector SS4
Mission 94: Sphere Collector SS5
Mission 95: Sphere Collector SS6
Mission 96: Sphere Collector SS7
Mission 97: 1 Ring Boss Big Arm
Mission 98: 1 Ring Boss Biolizard
Mission 99: 1 Ring Boss Egg Emperor
Mission 100: Boss Showdown Time Eater

Explanation of each mission type:
Die-hard: Clear [level] in [time limit] without losing a life!
Ring Collector: Collect [number] rings in [level] in [time limit]. Usually extra rings are added into the levels
Keep The Pace: A time limited run through a level, with special item boxes which remove 10 seconds from your time (even down to 0 if you're quick enough) through the entire stage.
Rampage: Defeat [number] enemies in [level] in [time limit]. Comparable to SBK's rampage missions. Mission ends once [number] is reached.
Stealth Attack: A run through the entire stage where you must not destroy any enemies.
Item Collector: In a specific section of a level, collect [number] item boxes within [time limit]
Perfection: Clear [level] in [time limit] without taking damage
Special Trial: Various challenges ranging from destroying [number] of specific enemies to collecting rings to anything relating to the stage's gimmick.
Sphere Collector: Collect [number] spheres in [special stage] in [time limit]
1 Ring Boss: Defeat [boss] in [time limit] with one ring.
Boss Showdown: Beat Time eater in 9 minutes (Pfffft.)
« Last Edit: January 18, 2012, 07:49:06 am by Luxray »
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Offline Ben

Re: Sonic Generations 3DS Charts
« Reply #26 on: January 11, 2012, 12:00:25 pm »
Mission 70 Special Trial (WP1)
Mission 75 Stealth Attack (WP2)
Mission 81 Rampage! (TR1)
Mission 85 Ring Collector (TR2)
Mission 86 Keep the Pace (TR2)

Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #27 on: January 17, 2012, 06:47:47 am »
Updated list, only 2 missions unknown, odds are they're Special Trial TR1 and Die Hard TR2.
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Offline Luxray

Re: Sonic Generations 3DS Charts
« Reply #28 on: January 18, 2012, 07:52:53 am »
What a surprise, i was right. All missions unlocked. After unlocking them all, i have come to the conclusion that no-one should be put through such torture to unlock it all.

We're pretty much done here. RPG's charts on the mainpage are now final.

Rules:
You may not use any Bonus Items in any level.
You must use Time Attack mode for all divisions and categories.


Pretty straightforward, no?
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Offline Bilan

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Re: Sonic Generations 3DS Charts
« Reply #29 on: January 18, 2012, 10:24:24 am »
Excellent.
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